Why do I love the game MMO Icarus?


(MMO - Massively Multiplayer Online Game or Massively Multiplayer Online Game),
which very often have the Arpidzhi genre (RPG - role-playing game or role-playing game).

If in 2 words, then:
- Types of spaces (game design).
- Easy to use - not intrusive interface (its minimalism).
- Taming of creatures and their study, flying creatures (there are even dragons).
- Fights on creatures (even in the air).
- Elaboration of the monsters of the game (monsters really look like monsters).

She really ignited in me that feeling of delight from immersion in the world, which for a very long time
not only one MMO brought, the feeling of a pioneer and delight as in a distant childhood.
Like when I first got into MMO Lineage 2... and then the game was not what it is now in most MMOs.

The world was thoughtful. Everything was interesting. And everything was in place and logical.
For example, dark elves could not use light magic. Everything existed according to the canons.
Elves lived in a bright village, Dark Elves underground, and so on, each NPC (non-playable characters) told something from himself and you understood this (game) world, understood who worships what gods and for what, etc.
Now, unfortunately, they don’t make such games anymore, now they chew everything and put it in the player’s mouth.

And sometimes even worse, suddenly a bunch of symbols appear on the map and the game stops explaining to the player what needs to be done, and the player simply does not even know where to start.
In Icarus, we also have linear tasks... and NPCs explain everything to us.
(and there is also good background information in the game,
I really liked the way it is served and how everything is written there).

At the same time, in Icarus everything is done so logically and to the point ... that you enter the game and relax.
You don’t feel like a worker who is being urged on from behind by the authorities, shouting - faster, faster, faster, but this is impossible and that is impossible.

Game history:


MMO that rethought its existence from ICARUS Online in ICARUS 2.0
and it clearly worked to her advantage.
In Europe the game is called Riders of Icarus,
and in the Russian Localization the game will be called simply Icarus ,
all this is probably done in order to further confuse us in the versions of the game.
I don’t know what exactly has changed in the game, since I didn’t play in Korea at that time,
but after that, Icarus soared into the Korean MMO Tops.

And this helped her, because what I see now I really like and I hope the developers of Icarus, namely WeMadeIO will not hit the same apple as Ncsoft,
who turned their unusual game into "the same as everyone else."

But from Indonesian Icarus means True Flow. (joking, maybe not)

But back to our nesting dolls.


What makes Icarus different from everyone else: Revolutions in the MMO genre, The best MMO of all time,
MMO you haven't seen yet, Biggest MMO, Best MMO of 2000, etc.,
and other MMOs with beautiful slogans?

Its most important difference it is made with heart.
It can be seen that the developers tried. She is meticulous in the details.
What really makes it possible to enjoy it, for me personally, for sure.
And most importantly, she does not try to present something of her own by reinventing the wheel, but very successfully uses familiar elements.
She does not create her own "new" opportunities, which are simply added for volume, without hesitation.
about where they are needed and how much to add them, the most important thing is to have it.
It's good when the best is taken in the game, but not many developers can keep the golden mean in this, there is always a bias, they shout to us about a bunch of opportunities, and then they start introducing a bunch of restrictions ... on the creation of items, on the time in the game, on the number of monsters killed .
All these restrictions are not in Icarus or are not so striking.
Icarus does not shout about a bunch of possibilities, all its possibilities are logical and simple - these are satellites
- and the rest of the mechanics in the game develop from them.
I did not find a single unnecessary element in Icarus that would be added to the game for show.
Of course, there are some restrictions (taming points and time for summoning companions),
but they are not so radical and give room for maneuver.
And if we are talking about restrictions, it is worth noting that in our location it will be prohibited to transfer items and gold between characters directly (due to the fight against the black market).
But the distribution of items when dropped from monsters within the group remains.
It is worth noting that this game is so well thought out that when distributing items, you can choose automatic distribution by character classes, which shows a clear concern for the players, because I have not seen such a function in more than one MMO.

The main advantage of Icarus is that it is intuitive.
This applies to almost everything in the game, from the interface to the monsters.
The developers really tried and did everything
so that the player does not feel out of place.

But let's continue, so we downloaded the game, launched it.


Classes:


How does any modern MMO meet us?
That's right, the class selection window.
Let's start with him.
And it's standard here, and it's even good, but at the same time, pay attention to how well the different elements are located inside the window. How convenient and understandable they are.
And the developer has not yet brought chaos to the game, which is inherent in many MMOs.
Although in Korea, the developers succumbed to the general trend introduced new classes and characters,
but what I liked again - with its share of humor and irony.
But for now, it’s too early for us to talk about it, according to localizers, first we will have a class: Archer, human race.
And only then, all sorts of pretty creatures.
The choice of races is also not great, only people. But this is also more of a plus than a minus.

Personally, I do not always understand why certain races are in the game, especially with all sorts of passive skills that no one will choose anyway.
Because a man is not suitable for a magician, and an elf for a tank, and this rarely affects the result,
at least a little.
The storytelling in modern MMOs does not change from this, we still start in the same village
and we do the same tasks, our attitude towards us does not change from our race, not the plot.
And what I like about Icarus is that it doesn't try to hide these unnecessary elements behind the falseness of features, because upon closer examination, it turns out that the abundance of features only introduces new restrictions that essentially deprive us as players of these features.
The restriction on the choice of classes depending on the gender of the character, I also did not observe.

The developer is not trying to jump over his head and create something that will contain a bunch of everything,
but at the same time it will be absolutely not convenient, overly complicated and quickly tiring
and not interesting, and sometimes simply useless, but in Icarus every
will find a class to his liking: Berserker, Guardian, Assassin, Priest and Mage.
The game is designed for a group and in it, and each class performs its role.
There is even an increase in players for loot and the amount of experience gained in the group.

Next, we get to character customization menu.
Everything is as always in an MMO ... several types of pre-prepared options,
which can be configured as you like, there are about 30 options.
There are plenty of sliders for customizing the face and appearance of the character,
You can create quite nice characters and even more.
Everyone who says that the game is old and there are few settings, come to your senses, the editor has huge possibilities - you either don’t know how to set up or you’re just too lazy, fiddling in the editor for a long time.

played with sliders


Yes, the characters look a little puppet, but this puppetry suits them very well,
this puppetry looks much better than many MMOs with "realistic" graphics.

The only thing I would like to note is the lack of a large number of "decorations"
like tattoos and other things., but there is a more or less standard set and this is already good.
Can customize skin color, eye color, hair color and so on,
quite a standard set of settings.

The body is configured in many ways, this is of course not a very advanced editor,
but height, build, weight, length of arms and legs, etc., are fine-tuned.
(at female characters, a little more options in body settings).
There are no kinks in any direction in appearance, the characters do not look porcelain,
but well-designed (including the clothes of the characters are very designer).
The characters don't look like they're made of thin plastic like in Aion or like everything is made of clay like in Tera.
The game also has helmets, which you will agree is a pleasant opportunity to play.

And of course, all MMOs are different in taste and color, everyone likes something different.
But I started with Lineage2 C4, played a lot of MMOs and you know what I'll say?
I haven't seen a better game than Icarus.
You know how they say: "quality is in the details", and I will say petty irritation.
Here is Icarus, for me one of the few MMOs that doesn't annoy me.

If you compare it with Lineage2 - Yes, there are not as many classes, with races, as it was in Lineage2
(6 races and 37 classes are no joke to you, and probably there were even too many of them, and the game should have removed many of the old elements that were in the game, but were not used at the same time. For example, there were skills that, with the growth of the character, simply did not work on ordinary monsters, so why keep them in the game?).

But in Icarus there are no unnecessary skills (at least I did not see them).

About skills


With them, the developer also did not rack his brains, or rather with their receipt.
In ICARUS, skills, both active and passive, are simply given as you level up.
(as in most modern MMOs).
And this is even good, the skills have long ceased to be something outstanding.
But at the same time, the skills are worked out, they really look like they should look if they were for real, without unnecessary pathos, but at the same time very clearly.
They are felt, and not just fireworks from the hands of the main characters, they make sense.
But at the same time, there are “talents” in the game with which everything is not so simple:
in short - talents affect your playstyle, and to pump talents,
it is necessary to pump a satellite, insert it into a stone and already pump “talents” with this stone.
Skills can chain sequences.
And in the skill description, the sequence is described very well.
It is not necessary to press 12 combinations one after another, just each skill goes one after another and they can be used both in a complete chain and changing the sequence.
And even these combinations make visual sense.
For example: you pull the monster, throw it up while it strikes in the air with a series of blows,
he falls, he rises, you knock him over again, while he rises you strike,
then you push it away, throw it at it, pull it, knock it over, and so on.

The game provides 3 Target settings


(target - highlighting other characters or monsters in the game, etc.):
Non-Target (Free), Sticky and Classic (Cursor)…
Switching to Target selection is carried out with 1 key, right during the game.
But to change it completely, you need to go to the game settings.
For example, if you are playing in Non-Target and you need to select something with the Cursor.
Just hold down the key and without releasing select the Cursor.
At the same time, when you press a key, some unnecessary notifications or windows do not come out.
Thanks to this, use the interface or write to the chat,
You can while moving the character, which is very convenient.
And what is so rare in new MMOs, and the use is made simple and clear,
which I haven't seen in a long time.
Usually, when a key is pressed, some other actions occur, such as turning the camera and so on,
that knocks down the run or does not allow control of the character.
You can also choose the style (only 2 styles) and the color of the target on the screen.

Monsters, on the other hand, react to the actions of the players, to their skills,
not just standing under the negative effects of our characters' skills,
they fall and rise, are thrown into the air, and when stunned, they tilt their heads, and so on.
That is, while the monster is feeding and rising, time passes (and not just a strip of the duration of the negative effect above the monster's head), throwing it into the air, you "feel" the weight of the monster.
I didn't get the feeling that I was just pressing the keys and the planned sequence of actions was just being carried out.
And magicians, for example, when casting spells, cast them,
no matter how paradoxical it may sound.
I already repeat myself, but I have not had such a feeling for a long time, in other modern MMOs.
They are simple, the monsters stand while the heroes around them flutter around, performing their actions.
And if they do react, then the monsters are so ordinary that it is not felt.
In those MMOs, monsters lack detail. There is no feeling that there is an evil boar in front of you ready to tear you apart, no, you see a cute but big pig.
In Ikarus, the monsters are like Monsters.

Here is some of them:

Show picture

I really liked the level of sophistication
characters and monsters in Icarus - their design, their "return" to the screen.

At the same time, many monsters can be tamed, which will be discussed below (except for humanoid monsters).

Territory design and attention to detail in this design.


Sometimes you raise your head, and there you think - wow, cool. Or just look around.
And I will even say more that in addition to Lineage2,
I haven't had an MMO that has given me such a sense of the integrity of the characters and the world as Icarus.

Having played many MMOs...
Lineage2, Aion, Tera, Blade and soul, Revelation Online, Rf Online, Perfect World, Skyforge, Neverwinter Online, ArcheAge, Allods Online, World of Warcraft, Guild Wars2, Warframe, Tree of Savior, Dragon's Prophet, FIREFALL and WarFace, Guild Wars2 and Neverwinter Online, ArcheAge and Tera.
I can say with confidence that not one game, except for Lineage2, since it was the first (and at the same time a very well-developed and high-quality game, it’s a pity Ncsoft is no longer the same), did not cause in me such sensations as ICARUS, that feeling as if I had met with this genre for the first time.
They didn’t cause such a “wow” effect on me, except maybe only Guild Wars2 (but it’s all very small) and Neverwinter Online (very cardboard, boxed), Tera was probably the closest,
but she still lacked something.
And judging by my feelings, Icarus managed to immerse me in the same emotions as in childhood.

How natural the terrain looks, how well it feels.
There is absolutely no feeling that it is adjusted according to some formula and everything is where it should be, in a clear ratio.
Everything is absolutely natural. This is the whole game - it is natural, they are intuitive.
But at the same time, it does not copy the real world: this location will be like a desert, this location will be like some other country from the real world.
Maybe there is something in common, there is nowhere to go without it, but it does not catch the eye, as it did in ArcheAge.

ICARUS does not try to invent new mechanics and invent a wheel.
But those elements that she uses are made at the highest level.

Just look at this screenshot of the game.
For example, the path is paved with stone ...

Show picture

And castles look like castles:

Show picture

NPCs all also look different, and also have different clothing designs,
depending on what they are doing.

NPCs view

After we have created our hero.


We go through a small piece of the plot and watch the introductory video, and then we get to the initial location.
(I will not spoil your impression by telling you in more detail).

Let's start with what we see when we enter the game: and this interface.


And it's also very good: it's minimalist, it's comfortable, it's very clear.
It can be moved off the screen, which is a clear plus.
It does not constantly dazzle on the screen, there are no unnecessary glare, futuristic frames near the windows, an extra gradient, and so on.
As for the icons of skills and items in the inventory…
Almost every image of the subject is intuitive.
(the only thing in the image below - some items at the bottom of the inventory are in a white frame (arrows), this is an animation of selection, those items that can be used in the forge, which is open in the center of the image, which is also very convenient).
For sealed items, the seal does not cover the item icon, but is located at the bottom left.
In the game settings, you can adjust the location of the interface, but even by default,
it does not interfere with the gameplay at all.

Show interface


The only thing is that many elements are authorized when you press the right mouse button, and not the left one,
as we are all used to.
For example, to pull out the chat tab, from the general chat separately to the screen, to the chat name,
right click, hold and drag.

chat separately on the screen

The menu is very delicately located at the bottom right.
It is one-color, does not shimmer, and again, it does not interfere.
There are no deliberately complicated elements in the game interface; everything is done very intuitively,
concise and very smart.
And of course, all interface elements have their own "hot keys", which can also be changed in the game settings.

The fact that new skills are available, as well as new information has appeared in the game guides, is indicated by buttons ... which, sometimes you just don’t notice - such an unirritating interface.
All windows that open without your asking carry some information:
for example, it can be a guide, daily rewards.

Store news opens at the bottom right, in a small window that does not overlap other elements and is also not annoying.

Store news

Now let's talk about monsters, pets (companions) in the game ICARUS.


Icarus is generally a game about pets (companions), this is its feature.
Almost all monsters can be tamed as companions
(and ride them or fly them - these are air monsters).

On air satellites, the character will move slowly on the ground.


Further in the story, we will even tame dragons and other feathered living creatures.

Monsters have skills (when acting as a Servant) or skills that buff you (when you're riding your pet), which can be viewed in your companion information.

You can see your satellites

by pressing the Y or H (rus) key.

All satellites can be viewed in (key "B" or Russian "I")

bestiary of companions


To tame some pets, you must complete additional terms or have special items in inventory.
And you can also get a companion as a gift by collecting all the previous ones.

To tame, you need to press the "taming" skill to sneak up on the monster, jump (by pressing the space bar) on it (which they teach you to do on assignment, after 10 minutes of the game),

You can also jump on a monster while on your companion (this is how flying satellites are tamed).

Or you can recall a companion with a skill.

When taming after the initial location, taming points start to be spent, so I recommend taming all the companions at the beginning before heading to the spider cave.

The only companions have stamina (yellow bar), which is spent when moving on them or for using skills on satellites (each skill mounted on a satellite consumes the stamina of a satellite) which can be replenished with special potions.
Or for using the accelerated run (flight) on the satellite.

Companions - can be turned into servants,
who will run after you and help in battle (they become a smaller version of the satellite) using a special scroll.

Or you can use a special item to turn the soul of a companion into stone
and insert your subject into it, which is done again, in 2 clicks,
which will also enhance your items.
Note that the companion must be at the same level as the stone.

Each companion has its own power-ups that it will use while you are riding it.
The Companion can travel with you and level up.

There are special items (like staff and crossbow for melee and ranged attacks),
which are issued for the first time on missions and are used as items of equipment in combat on horseback. They are perpetual.

And using special skills

riding on a satellite, you can fight.
(both on the driving and on the flying satellite).

There are also companion equipment.
special stone

very conveniently marked on the radar, in different colors on the terrain where these tasks can really be completed, and not just a circle designation - as in most MMOs.
There is a feeling that you are really in the real world and you were really marked on the map, and not just sent somewhere.

Craft (creation of items from resources).


I also really liked crafting in the game.
Scattered around the world are various resources that the character can collect,
such as: ore, herbs, etc.
Resources are often found on the ground, but when creating items, you need a lot of them. But this is better when crafting requires few resources, but it takes a very long time to wait for 5 resources to appear on the entire map.
The crafting system is also very simple and I think it's more complicated and not necessary.
We have a recipe scroll that we buy (get on a quest, knock out a monster) and learn the resources that we collect or knock out (tools are not spent) and additional ingredients.
There are 6 types of crafting: Weapons, Armor, Costume Jewelry, Companion Items, Food and Potions.

Also in Russian Localization


item upgrade system changed (forge)


(I will write more about this):


Level up , Synthesis , Awakening , hardening and cleaning .

Level up: with special items (grinding stones), we increase the level of the item to 30.

Things Level 30 can Synthesize (combine) two identical items 30 levels
(or one type: helmet-helmet, gloves-gloves), in one item.
Tempering and Seal Stones are retained, but the level is reset to 1.
Thus, raising the category of the item, higher than it already is:
Common, Elite, Rare, Heroic, and Legendary.

Awakening: almost like a synthesis, but instead of 2 items, "awakening stones" are used, the same category as the level 30 item.

hardening: she's a point. For hardening, "hardening stones" are needed.
There are 3 types of tempering stones: weapons, armor and decorations.
The item category is responsible for how much you can temper (sharpen) your item as much as possible.
(Normal: +5, Elite: +10, Rare: +15, Heroic: +20, Legendary: +25)
On a success: the hardening level increases by +1 one.
On failure: downgraded by -1 one).
To block the level of hardening, during hardening, you must press "Block" and spend, inside the game currency "Elluna" and then, if hardening fails, the level of hardening will not fall.

cleaning serves to reset the type of set to level 30 and the characteristics of the item, the level of sharpening and seal stones will remain, but the level of the item will be reset to 16.

Quests in Icarus


Also easy to read. Scroll comfortably.
and localized, plain language, the desired NPCs speak with the desired immersion.
The only thing that is not clear is why the Peasant can give a better reward for the task than at the beginning of the game, but the head of the Royal Guard, for example.
The tasks are also not particularly outstanding, as in any other MMO: we follow the main storyline, at the same time we help NPCs in those places where we find ourselves.
There are beautiful places and a good location of monsters. Yes, and sometimes monsters are not so easy.
It creates its own atmosphere and you feel that you are an adventure, and not the game adapts to you, as in most MMOs, especially in older MMOs.

There is nothing new here, but at least it is readable.
The voice acting of NPCs is also present in Russian. Although personally I am against the voice acting of NPCs ... they do not tell stories, and the voice acting that is present in MMOs is just a waste of "effort" that could be spent by developers writing tasks.

Localization


I would like to note the excellent localization.
As well as understandable and visual, localized training within the game.

open training example

There are also dungeons (or dungeons) in Icarus.
There are several types of each dungeon.
That is, one type of dungeon is designed for passing alone,
and another type of dungeon is a group, but it's the same dungeon.

The group version of the passage also has several levels of difficulty:
Very easy, Easily, Medium, Difficult,Very difficult.
It also increases or decreases the chance of items falling out:
Very easy: Probability; Easily:0,35 ; Medium:0,75 ; Difficult:1 ; Very difficult:1,3 .

Bottom line, about the game: 9/10
+ management.
+ design.
+ sounds.
+ gathering and crafting items.
+ improved items.
+ taming monsters.
+ localization.
+ team play.
+pvp channel in the game, not permanent pvp.

+\- item improvement.

Prohibited transfer of items between players.
-4 free slots for a companion.

Recently, a lot of questions have arisen about the effective collection of resources or the rationality of the time spent collecting resources in the game Icarus Online. Therefore, in this guide we will describe all the nuances and the location of their production. Let me explain right away that this guide was written, where the main information was taken from the Playerman.Ru website, so there will be a lot of the logo of this resource on the screenshots.

Where to collect iron ore

In the game Ikarus, you can collect iron ore in the Hakanas Highlands for crafting or earning. The location of the places of the iron ore deposit of the largest accumulation is shown on the screen.

I specifically took the screen with Teleports so that you clearly understand where to "jump", so that it would be closer to fly (or jump) to the place where the ore was collected. For convenience, I advise you to create a return point in the village of Kelwood. There is also a blacksmith and a storekeeper and an auction. This is convenient - you collected it, clicked on the Stone of Return and you are at the base.

Now in more detail about each point

1 and 2 is an open area and players who also need iron ore will compete with you. You can collect there by flying in a circle. After flying a couple of times, you will fix all the places of iron ore respawn. They are permanent, but appear randomly. Often you can find yourself in a situation where no one will bother you at all to collect iron ore. But this happiness does not last long)).

3 and 4 points are quest dungeons that do not close after passing. They have weak monsters that do not interfere with filling the backpack with ore at all. But unlike points 1 and 2, it is iron ore that appears there alternately with sage and gold ore. For some, this arrangement will be even more useful. And what is MOST IMPORTANT in dungeons there are no competing players.

In the 4th you can walk or run (better as a Priest or Mage), and in the 3rd you can on a ground mount.

In mini-dungeons, to speed up the respawn of resources, you need to exit and immediately enter them again. Well, if there is nowhere to hurry, then you can wait a bit and they will reappear in the same places (randomly: gold, sage, iron).

Iron ore is needed for crafting and gold

If you want to quickly dress up in rare (green) armor and forge a rare sword or staff, then you cannot do without iron. Still need a lot of gold.

Iron ore is in demand and has a stable price of 5-7 silver. If you start collecting, for example, 40 ores and 30 of them are used for crafting, and 10 for sale (let it be sold while you are running, collecting, yes, after all), then you may well have enough for both and the third. You can adjust the proportion according to your gaming activity, crafting and selling, for example: 50 to 50.

Collection of copper and silver ore

The collection of copper and silver ore in Ikarus is needed only at first. Copper ore is needed for crafting (production) equipment and weapons, and silver ore is needed to create jewelry (necklaces, rings).

Once you have started playing in the Hakanas Castle location, there is no point in collecting both of these ores. It is easier and cheaper to buy them from NPCs (blacksmiths and jewelers).

If you do not have enough money to buy copper and silver, then collect and sell iron ore. Iron ore is always in demand and expensive, and it is easy to collect it.



Resource map - all locations in Icarus

Resource map for the game Ikarus for the convenience of collecting ore and plants that are necessary for crafting or earning, which indicates all mineral deposits, all locations of this game, a specific type and type of resource.

Les Brakkar Resource Map

The Forest Brakkar resource map contains two types of ore - copper and silver, and one plant - the Puganka mushroom.




Resource Map Hakanas Castle

The Hakanas Castle resource map contains two types of plants - Sage and Puganka, as well as two types of ore, copper and silver. Everything except sage you can also collect in the Forest of Brakkar.





Resource map of the Hakanas Highlands

The resource map of the Hakanas Highlands mainly contains one plant - Sage and three types of ores: copper, iron and gold. If you need Silver or Puganka, you can find them in large numbers near Hakanas Castle or in the Brakkar Forest.





Hakanas Sea Resource Map





Resource map Parna Coast

Resource Map The Sea of ​​Hakanas is rich in resources, but you have to fly too far. In the Sea of ​​Hakanas, we will be able to collect Sage and the three ores Copper, Iron and Gold.




How to quickly collect resources

To quickly collect resources in the game Icarus, you need to know their location and adjust our game a little. Look at the screen and answer, you also see the resources (their names are in green) while moving around the location. If not, then under the screen is a sample of the settings that you need to put down as in the figure.


To configure this mode, check the box indicated by the yellow arrow and save the changes. You should now be able to see all resources while flying or moving over land. Different resources are highlighted in the game in different colors, which is convenient for long-range viewing and choosing a flight route.


And finally, the most important thing! If there are a lot of people - do not enter into competitions with them, just change the channel. The game has five channels. The channel selection menu is located above the minimap. Click on the Channel and a menu with a list of channels will drop out. You can change the channel once per minute.

Conclusion

P.S. Well, if you do not want to "feed" the developers, you can use our exchange, where you can be both a buyer and a seller, selling and buying game values.

Crafting in Icarus Online is a system for creating items in Icarus online. It includes not only the creation of weapons that everyone is so used to, as well as armor and jewelry, but also potions, food and ammunition for your faithful pet.
The manufacturing menu is called up on the "N" button, it will look like this:


For crafting weapons, armor and other things, you need to be located next to the appropriate workbench, like a forge or kitchen:
  • A weapon forge is used to craft weapons. In it you can create a variety of weapons that will have good performance and will be very effective in combat.
  • An armor forge is used to create armor. Here you can create many types of armor with different characteristics, the number of embedded runes, etc.
  • A jewelry workshop is used to create jewelry. A variety of jewelry is created here: rings, necklaces and runes.
  • An alchemy lab is used to create alchemy. Here you can create useful and effective potions that will give a useful bonus to the characteristics.
  • The saddler workshop is used to create the harness, it will help in the creation of armor and equipment for your battle pet. Armor increases the capabilities of the mount and gives a good increase in performance
  • The kitchen is used to create some culinary masterpieces. Here you can create culinary items, as well as ingredients that will help you create other items.

Types of Crafted Items

The game has no restrictions on the creation of items for other specializations. For example, if you are a guard, then you can easily make a staff for a magician. That is, the game does not limit you in trading opportunities.

In the “Weapons” section, you will find weapon recipes for all specializations of characters and items that will still be useful to you in the process of creating items (weapons, armor, jewelry).

In the "Armor" section there are recipes for creating armor of all classes (heavy, light, medium) of characters and crafting resources that will be useful to you in the future, in the crafting process.

The Decorations section contains the corresponding recipes for decorations for all classes of characters, runes and resources that will be useful to you in the future, during the crafting process.

The "Harness" section includes recipes for all possible types of equipment for companions, tags for taming animals, as well as materials that will be useful to you in the future, during the crafting process.

The "Alchemy" section contains recipes for elixirs for health and mana for various levels, enhancing potions and consumable items.

In the Cooking section, you will find food that increases health and energy regeneration, as well as drinks and food that increase performance at high levels.

List of available learned recipes

At the start of the game, only the most standard item crafting recipes will be available to you. You can find the rest of the recipes during the passage of Icarus Online and your unusual adventures. When you get the recipe in your inventory, you need to study it. Right-click to study, after which the recipe will be added to one of the categories.
Filter "In stock" in the lower left corner will display in the list only those recipes for which the inventory has the necessary resources for crafting.

Most importantly, you need to craft in Icarus Online: creating items of the current level increases your skill. To raise the level of skill, you need to contact the master of professions corresponding to your profession.

Necessary materials

This part of the menu contains a list of all the materials needed for the manufacture, their required and available quantity.
In the window to the left of the button "Do" you can choose the number of items you create.

Some of the materials you will meet in the hunt for monsters, you can also find all the necessary materials in the open world.

Button "To do everything" will help you create all the items for which you have enough resources.

Triumph

The "Chance of Triumph" function is a kind of roulette. When crafting through Triumph, you can get an item of improved quality or get additional materials, but you spend twice as many resources.

Learn more about triumph effects:

  • Weapon
  • Armor
    Gets improved quality. Materials multiply
  • Decorations
    Equipment gets improved quality. Materials multiply. Gems also multiply
  • Harness
    Companion equipment does not receive additional effects. Materials multiply. Satellite marks are also multiplied
  • Alchemy
    Potions and other things are made in larger quantities. Materials multiply
  • cooking
    Food is produced in greater quantities

Collecting in Icarus Online is a fairly simple task. Ores and plants can be found anywhere in the world. Resources will be needed throughout gameplay, because some actions cannot be performed without resources.

How to collect resources in Icarus Online

All items that can be interacted with are on the ground. Press the "F" key or click right click mouse with cursor. Press "F" KEY again to collect raw materials. Some plants and ores in Icarus Online give you special items needed to tame pets.

In the very starting area of ​​Icarus Online - Brakkar Forest, you can find copper ore, silver ore and breed mushrooms. In the next location - gold ore, iron ore, pedigree mushrooms and wise grass. There is a chance to find a material called "Giant Nettle", which is needed to create a potion with which you can tame an elite pet named Hunbaba. And also, an item called "Glowing Sage", necessary for taming Logash or White Rogaton.