Find the Rome game files folder: total war. Look in one of the following locations, depending on the version of the game. This is the first step to change the Barbarian Invasion, just like changing the original game.

Find campaign data. Once you've found one of the folders listed above, look for the game's faction availability file located in one of these paths:

  • To unlock factions in the Rome: Total War base campaign:\data\world\maps\campaign\imperial_campaign
  • To unlock factions in the Barbarian Invasion campaign:\BI\data\world\maps\campaign\barbarian_invasion
  • Make a copy of the file and open it. Right-click on the file and copy it, then paste it on your desktop. Open the file.

    • This will allow you to edit the file even if you don't have admin rights, while keeping the original unedited backup in case something goes wrong with the game.
  • Move the faction names to the "playable" list. The file must begin with a list of faction names sorted by "playable" (can be played), "unlockable" (can be unlocked), and "nonplayable" (cannot be played and unlocked). Select all factions under "unlockable", cut them out of the document and paste them into the list under "playable". Before doing the same with factions under "nonplayable", read the following caveats:

  • Move the edited file to the correct folder. Save the file without changing its name. Move the original, unedited file to another location so that you can restore the game if there are bugs in it. Move the corrected file back into the folder and open Rome: Total War to see the changes.

    • You may need to close and reopen Rome: Total War for the changes to take effect.
  • If that doesn't work, change the faction description file. This is only needed in early versions of Rome: Total War. If no additional factions have appeared in the game and you are sure that you did not make typos when editing the file, try making additional changes:

    • In the Rome - Total War folder, create backup\Data\Text\campaign_descriptions file, then open this file.
    • Paste the following text into the file, then save:
  • (IMPERIAL_CAMPAIGN_ROMANS_SENATE_TITLE)SENATVS POPVLVSQVE ROMANUS (IMPERIAL_CAMPAIGN_ROMANS_SENATE_DESCR)The Senate and People Of Rome


    (IMPERIAL_CAMPAIGN_ARMENIA_TITLE)Armenians (IMPERIAL_CAMPAIGN_ARMENIA_DESCR)Armenians


    (IMPERIAL_CAMPAIGN_DACIA_TITLE)Dacians (IMPERIAL_CAMPAIGN_DACIA_DESCR)Dacians


    (IMPERIAL_CAMPAIGN_NUMIDIA_TITLE)Numidians (IMPERIAL_CAMPAIGN_NUMIDIIA_DESCR)Numidians


    (IMPERIAL_CAMPAIGN_SCYTHIA_TITLE)Scythians (IMPERIAL_CAMPAIGN_SCYTHIA_DESCR)Scythians


    (IMPERIAL_CAMPAIGN_SPAIN_TITLE)Iberians (IMPERIAL_CAMPAIGN_SPAIN_DESCR)Iberians


    (IMPERIAL_CAMPAIGN_THRACE_TITLE)Thracians (IMPERIAL_CAMPAIGN_THRACE_DESCR)Thracians


    (IMPERIAL_CAMPAIGN_SLAVE_TITLE)Rebels (IMPERIAL_CAMPAIGN_SLAVE_DESCR)Rebels

    Cavalry has a special place in Total War: Rome 2. Having these units in your army allows you to use more flexible tactics. Victory in battle often depends on the skillful use of cavalry. But it must be remembered that cavalry units are effective only if they are used correctly.

    There are many mounted units in Total War: Rome 2. But in this article I want to talk about the strongest of them, of course, this opinion will be subjective, and I will rely on my experience of the game.

    Praetorian cavalry.

    As the old saying goes, “All roads lead to Rome”. Therefore, I will start this review of the Total War: Rome 2 cavalry with the Praetorians, which are available only to Rome. As I said, these units are available for Rome and in order to use them, you need to build level 4 legion barracks. These units have a strong attack and high morale, so you can always rely on them to complete difficult tasks. These units have very interesting story. After all, initially they were not separate combat formations, but served as a guard for the commander. Naturally, only the best horsemen and the most enduring horses were chosen for this role. Gradually, proving their effectiveness in battle, the praetorian horsemen began to be used as detachments separate from the commander. The praetorians served not only during the war, but also in peacetime helped to ensure order in Rome. Especially during public events. By the way, the Praetorians were recruited only from among the citizens of Rome, and were the only detachment that was allowed to be in Rome.

    Aristocratic Horsemen. These horsemen are available in Total War: Rome 2 for the Arevaki faction. To do this, you need to build a level 4 stud farm. Aristocratic horsemen have a very strong attack, high morale. This horsemen were strong thanks to Iberian horses. Which were valued so highly that both Rome and Carthage (the strongest powers at that time) wanted to get them into their army. Initially, aristocratic horsemen were used not so much for combat, but as a symbol of greatness and prestige for the rider. Noble warriors rode these horses to the battlefield. However, over time, they began to engage in battle on horseback and turned into a combat unit - Aristocratic Horsemen. Noble Horsemen. Noble Horsemen are available for such factions as:

    • Arevaki.
    • Boyi.
    • Gallatia.
    • Nervii.

    In order to get them into your army, you need to build a level 4 stud farm. The Celtic tribes treated horses with awe and respect. Horses were valuable, so they were available only to representatives of the nobility. And since noble warriors, by virtue of their wealth, possessed the best weapons and armor, this type of cavalry was also an elite in the troops.

    Greek Cataphracts. Greek Cataphracts are available for the Bactrian and Seleucid factions. They have a very strong onslaught and can be built in a rhombus. They had strong armor and high morale. True, there is one drawback. This cavalry is slow, although very powerful, which compensates for the lack of speed. In order to hire Greek cataphracts, you need to build a level 4 royal barracks, or royal stables (depending on the faction you play as). Among all the western countries, it is the Seleucids the first to understand the advantages of heavy cavalry, powerful and well protected. The attack of such a cavalry could cause considerable damage to the enemy. Shield Geitare. These exotic mounted units are available in Total War: Rome 2 as the Macedonians and as the Epirus faction. In order to hire them, you need to build a level 4 royal barracks. Geitayrs were the best shock cavalry of their era. Initially, they were used to protect the general and consisted of noble warriors. Most often they attacked in the “Wedge” formation. It was this formation that allowed them to demonstrate all their power on the battlefield. The riders of this cavalry were often armed with double-sided spears called xistons. If one tip of the spear breaks, then the rider could turn the spear over and continue using it in battle.

    Valiant Horsemen. Valiant Horsemen are available for Icena's faction. In order to hire them, you need to build a level 4 stud farm. These horsemen were armed with long swords, which they skillfully wielded in the saddle, but if possible, they dismounted from their horses and turned into ferocious foot warriors. Dealing massive damage to enemies. Noble Sakas. This cavalry is available for the Massageta faction. To hire them, you need to build a Horn. This cavalry is slow in battle, but has a strong charge, strong armor and high morale. The Saks are a nomadic people. Like any nomads of that era, they fought mainly on horseback, so they were among the best horsemen in the world. They were often said to live and die in the saddle. True, most of all, their enemies were the first to die.

    Royal Cataphracts. Royal Cataphracts are available for Armenia and Parthia. In Rome 2, in order to hire them, you need to have a stable of Nisean horses. They are very strong cavalry with high morale, although quite slow. As I mentioned, the tribes from the east were the first to use heavy cavalry, realizing its advantage. Although this cavalry could not accelerate to high speed and did not have maneuverability, but due to good armor and hardy horses, these detachments were not afraid of a protracted battle with the enemy and were often sent into the thick of things. Skillfully wielding swords and spears, these warriors inflicted huge damage to the enemy and broke the enemy formation, thereby allowing their infantry to operate more efficiently. Pontic royal cavalry. This way the cavalry is available for the Pontus faction. To hire, you need to have royal barracks of level 4. An important difference between this cavalry and many other similar units is that not only riders, but also their horses were dressed in armor. Heavy armor, although it could slow down the advance, it allowed them to hold out for a long time in battle. Also, due to the weight of the horse and rider, dressed in armor, this cavalry inflicted very great damage on the enemy's manpower, attacking from a run. Sarmatian Royal Spearmen. These units are available for the Roksolana faction. In order to hire them, you need to build the Horn building. The Sarmatians were a nomadic tribe that lived near the Black Sea. Sarmatian warriors spent most of their lives in the saddle, so they had no equal. Often these warriors served as mercenaries. And any ruler of neighboring powers knew that it was worth shelling out for these warriors. The Sarmatian horsemen were very well protected - they were dressed in heavy armor. And in battle, they can use not only melee weapons, but also shoot from bows. Therefore, their use provides a great tactical variety. Azata Warriors. These horsemen are available for the Seleucid faction, provided that you build the royal stables of level 4. The Azata warriors served as the queen's personal guard, so they did not take just anyone into their ranks. This honor was awarded only to the best of the best. Azata warriors are very good at running attacks, because they were armed with powerful pikes. When they got into a long fight, they switched to melee weapons like swords or axes. As you can see, Total War Rome 2 offers us a lot of variety when choosing cavalry. But do not forget that the cavalry is effective only in the hands of a skilled commander. And how often do you use the cavalry? Play and win!

    The strongest faction in Total War: Rome 2

    Good day, visitors to the site ProTotalWar.com. In this article, I want to tell you about the most powerful factions of Rome 2. After all, every player wants to get under his control a powerful state, with a strong economy and invincible soldiers. But there are so many factions in the game that you can immediately understand which one can help you achieve your goals, it’s not easy. This article is a logical continuation of the articles I wrote earlier on the game Total War: Rome 2: The most difficult faction The easiest faction Overview of all factions First, let's figure out what does it mean "The strongest faction"? In my opinion, this is the faction for which the player can most easily complete the task assigned to him, and achieve:

    • Cultural victory.
    • military victory.
    • Economic victory.

    When choosing candidates, I judged by the following parameters:

    1. Faction economy.
    2. Provinces and cities at the start of the company.
    3. Units (at all, let's not forget that Total War is primarily a military focus).
    4. Fraction potential (this parameter comes from the three I listed above).

    I want to note right away that the definition “The strongest” is a synonym for the phrase “The most difficult”. Because such factions are difficult to play, especially for beginners. By the way, I wrote about this in an article about the lightest factions in Rome 2.

    Egypt.

    The ancient country of the pharaohs has been the strongest country in the region for hundreds of years. Total War: Rome 2 is no exception.

    When there were no other states yet, the Egyptians had already managed to build their giant pyramids, and together with them build a powerful foundation on which this faction is located.

    By the way, when playing for Egypt, you can also get aesthetic pleasure from contemplating the pyramids, not far from one of your cities. What other faction has such beauty?

    Political situation. As with any other big and powerful faction, Egypt, it's quite difficult to keep track of all your borders and keep them under lock and key. Although if you look at the political map of the region, you will see that you can only expect an attack from the enemy in two directions. At the very beginning, you will be on bad terms with three factions:

    • Cyrenaica.
    • Seleucids.
    • Kedar.

    Since in the beginning it is desirable to spend one's efforts on the development of one's own regions, a war with such a strong faction as the Seleucids is undesirable. I would suggest trying to improve your relationship with them. But Cyrenaica and Kedar are two factions that you can deal with without problems. Moreover, as I wrote above, they will be able to attack you only in the spirit of directions that are easy enough to defend.

    Therefore, in which case, you can stick to defensive tactics for a long time, which will allow you to save money and develop the economy. In the future, I would advise to focus on the southern direction. Capture Nabatiah and Blemmii, I advise you to go in the other two directions. Finish off your enemies from the north and east.

    Next, you have several development options, of which the most preferred option in my opinion is the conquest of all African factions. And then you can go on the one hand to Spain, and on the other hand, conquer one of the Greek policies and create a base in that region for further advancement in the European direction.

    Egypt faction units.

    By the way, for Egypt, when choosing a commander’s squad, you will have a choice of as many as six types of units! Among which there are even war elephants.

    Egypt has very interesting units. Let's look at the most powerful of them:

    • Royal swordsmen in thoraxes.
    • Scythed chariots.
    • African war elephants.
    • Archers on camels.
    • Skirmishers.

    Carthage.

    Carthage. The military and economic power of this faction will allow you to successfully wage war or build a strong economy. It will already depend on your preferences. Playing for Carthage, it seemed to me that the developers treated this faction with special love. I would even put it in second place after Rome, in terms of sophistication and interestingness. By the way, only Rome and Carthage have the opportunity, when choosing a faction, to choose the Family that you will manage this faction. This faction starts with five cities, of which the most developed - this is the capital, Carthage itself. The rest of the cities, although small, can be easily brought to prosperity in just 10-15 moves. Therefore, at first, try to focus on the development of cities to create a financial reserve that will allow you to feed the future, powerful army. True, no one promises Carthage an easy life at the very beginning of the game. He has a very difficult political situation. Perhaps the most difficult of all the factions selected for this review.

    Carthage faction cards.

    As you can see, the first minus of Carthage (which I have repeatedly written about in other reviews) is that its provinces are scattered around the map. Instead of one territory, you will own five fragments and near each of them there is an enemy with whom you either have a war or a very strained relationship that sooner or later will turn into a war.

    When playing for Carthage at the beginning, it is desirable to start fighting Rome as late as possible. And given your poor relationship with this faction, this will not be easy. But in the event of a war with Rome from the first moves, it will be very difficult for you to defend the two separated provinces of Caralis and Lilybae. Most likely, these two cities will become the first targets of the Roman Empire if you cannot find a common language with them. When you feel that the economy allows you to maintain several large armies (and to protect such a large territory, this is simply necessary) then you can start fighting. And here the fun begins. Playing as Carthage is like playing as three or four factions at the same time. That's how it seemed to me when I myself managed this faction. Because each part of this power, each of its provinces, is and boils in its own cauldron, with its own opponents and problems. Well, it's all the more interesting to set a goal for yourself to conquer the entire map, because you can move in three directions at the same time!

    Carthage is focused on conquering Africa, two provinces on conquering Italy and Gaul, and the last two provinces will help in conquering Spain! Although if you feel that you will have enough finances or military strength to attack in several directions, then it is better to focus on one of them ( Africa is the best.)

    Carthage has very strong units. In terms of diversity and strength, I can only compare them to the Rome faction. By the way, Carthage is one of the few factions where you can choose elephants as bodyguards for the commander.

    Of the most powerful units, I would note:

    • Aristocratic riders.
    • African war elephants.
    • Ballista with snakes (very original weapon).
    • Carthaginian polyball (one of the longest ranged weapons in Total War: Rome 2).

    Carthage also has a very good selection of melee and spear infantry. And with all this, you will not lack good cavalry, as your assault cavalry is represented by five strong units at once.

    Rome.

    Of course, the faction of Rome simply could not be missing in this review. In general, this faction can be safely called the strongest in Total War: Rome 2. Moreover, there is nothing completely surprising in this. The point here is not the special love of the developers for this faction (although this is also a factor). The fact is that the developers just follow historicity. Rome in those days really had no equal!

    When choosing Rome, you can also choose one of the three houses that you will manage:

    • House of Yuliev
    • House of Juniev
    • House of Cornelius.

    But this choice is aesthetic in nature and does not affect anything.

    Rome faction cards.

    One of the strong geopolitical advantages of Rome is that the faction is on the so-called "Italian boot". On two sides it is surrounded by the sea, and from the north and south you will have land borders, but these borders are small and it will not be difficult to protect them. In the beginning, the Etruscan League will be your enemies, but it is not difficult to fight with it, moreover, having conquered it , you will completely become the sole owner of the "Italian boot".

    Further, if you wish to subjugate the entire map, it is best to move south, having conquered Syracuse. Although, I would not touch this small and proud faction. They are very good as allies, and you will always have time to win them.

    It is best to choose Carthage as your enemy. After him, capture all of Africa, then Spain, and then Europe (Greece, etc.). To achieve these goals, you will have one very important advantage - these are Units.

    Of course, the units of the Rome faction will allow you to cope with any goal. No wonder the Roman army is considered one of the strongest in the history of mankind. Among the strong units (oh my God, everyone is strong in Rome!) I would single out the following:

    • Legion veterans.
    • Evocat cohort.
    • First cohort.
    • Armored Legionnaires.
    • Eagle Cohort.
    • Praetorians.
    • Praetorian Guard.
    • gladiators.
    • Praetorian cavalry.
    • Union Cavalry.
    • Legion cavalry.
    • Equity Allies.
    • Auxiliary Numedian cavalry.
    • Allied African detachments on elephants.
    • War dogs.
    • Roman onager with bees (yes, there is such a thing).

    The Roman heavy onager is, in my opinion, the most long-range weapon in Total War: Rome 2.

    It has a range of 480, which is more than three times as far as a stone can be thrown by a slinger, and nearly five times as far as a bow can shoot!

    Carthage.

    This review is completed by another large, strong faction, the Seleucids. The Seleucids are one of the fragments of the empire of Alexander the Great, which, after his death, began to spread apart, and this process was accelerated by the “heirs” of Macedon, starting to divide his lands among themselves.

    Playing as the Seleucids, you will have at your disposal as many as six provinces. In general, I would like to note that among these four factions, the Seleucids are the most difficult. The Seleucids just have huge, sprawling borders that will require more than one army to defend, so the game for this faction should be more aggressive-attacking, because you won’t be able to sit on the defensive with such a border.

    Maps of the Seleucid faction.

    By the way, the Seleucids will have a lot of enemies from the very beginning, you can look at the map, where the factions with which the Seleucids have a war or very bad relations, which sooner or later will turn into a war, are marked in red.

    If you set the task of conquering the map, then I advise you to move only in the east direction at the beginning. Having conquered this part of the map, you will be able to choose where to move further. And I would advise you to deal with Greece and subjugate Africa. Then take on Spain and the European part of the continent. Units. Perhaps there is no other faction where, when choosing the commander's bodyguards, you had a choice of eight units at once!

    The most original would be to choose chariots for this role, the most practical, in my opinion, are war elephants. Among the other units, I would single out:

    • Royal cavalry.
    • Scythed chariots.
    • Greek cataphracts.
    • Argyraspids swordsmen.
    • Royal peltasts.
    • Syrian heavy archers.
    • Light peltasts. Oriental slingers.
    • Persian light archers. Azat warriors.
    • Median cavalry.
    • Terentian cavalry.
    • Archers on camels.
    • Mounted skirmishers.
    • Mercenaries on Syrian armored elephants (probably the strongest unit in Total War: Rome 2, real tanks!) Indian war elephants.

    As you can see, dear friends, the list of the strongest includes such factions as:

    • Egypt.
    • Carthage.
    • Seleucids.

    Any of these fractions guarantees you, with the right game, economic, cultural or military victory. However, if you suddenly decide to achieve an economic victory, then the best choice will be Rome or Egypt. If you want to win a cultural victory, then it is better to choose Rome. If you want to achieve a military victory in Total War: Rome 2, all 4 presented factions are suitable for this purpose. As you can see, each of these factions is very interesting in itself. They are different, but they are united by the fact that any of them can no doubt be called one of the strongest in Total War: Rome 2. But there is only one way to prove this - by playing! What I wish you. Play and win!

    Friends, if you have any wishes or comments, you can always write to me in the comments or through the "Contact the Author" form. I always look forward to your messages with great impatience and always answer them.

    Total War: WARHAMMER

    We waited, we believed. And our faith was rewarded! Announcement Total War: WARHAMMER took place! The skeptics were put to shame, but the Wahomans rejoiced! But the developers on the forums have already managed to tell a lot of details. Did you know first? that this will not be one game, but a trilogy flavored with a whole bunch of add-ons and additional paid and free content. Secondly, there will be only four factions (Empire of Sigmar, Greenskins, Dwarves and Vampire Counts), but they promise to make them as elaborate as possible, rich in units and really different from each other in terms of gameplay. Thirdly, the heads of factions are now not just generals who are not a pity to lose in battle. Now these are Legendary Lords (Karl Franz, Grimgor, Thorgrim and Mannfred von Carstein), heroes with unique weapons, mounts, gear and a set of quests. They also promise such novelties as flying units, magic, tanks, cannons and muskets ... in general, yummy! In general, we are waiting for more information and hope that the game will be a breakthrough in the series.

    Well, we hasten to reassure the apologists of historicity - a separate team is working on Warhammer. Historical games Total War does not slow down the production of a fantasy game.

    More about

    Total War: Attila

    The announcement of Total War: Attila, on the one hand, surprised us a lot, and on the other hand, once again proved that SA is on the beaten track. After all, Attila is essentially a sequel to the "Invasion of the Barbarians" addon for Rome 1. True, this time they did not become modest and called it " new game". Ok, we will not argue. A separate game about the invasion of barbarian tribes on the civilizations of the ancient world is great. It should be noted that the developers really did a great job. According to most players, Attila really turned out to be a worthy product that allowed them to plunge into the dark era.

    More about Total War: Attila Part 1 and Part 2

    Total War: Rome 2

    The announcement of Rome II Total War took place on July 2 and it caused a real storm of delight in our community! So people yearned for hand-to-hand combat and legionnaires that the announcement of the sequel was perceived as a real miracle and a "dream come true." To again lead the legions bound by iron discipline, unshakable Greek hoplites and Macedonian sarissophores into battle, trample enemies with elephants and throw severed heads - is this not happiness! But the new Total War games are also naval battles. And here there will be a lot of fun, because the developers promise active interaction between the ground and naval forces. Mutual shelling between coastal fortifications and warships in the roadstead will give a new degree of freedom to the "strategos" of the ancient world.

    How to unlock all factions in Rome: Total War? There are a couple of ways that will allow the player to complete the game on more than just the Roman side. Let's consider them in more detail.

    There are 21 factions in the game. They are divided into five groups according to nationality. There are sides that, in principle, cannot be played, because this is not provided for in the system, but there are those that become available when certain conditions. How to open yourself access to other camps?

    Method 1: classic

    The first option, the most accessible and honest, is to erase the union map from the map (in other words, destroy it) after passing the game. This will open up the opportunity to play on their side in the next game campaign. This is a long occupation, as it requires the passage of the entire game, which takes not a couple of hours, but sometimes several months, and the gradual destruction of enemy camps.

    Method 2: hacky

    The second option is not the most honest, but effective, suitable for those who are waiting for an instant result.

    For this, we are looking for system folder where the strategy is set. In this folder go "Date"-> "World"-> "Maps"->"Campaign"->"Imperial_ Campaign" . In the last folder we find the file "Descr_Strat".