Guardians never leave their watch

Dive even deeper into the world of the game " dragon age: The Beginning, an award-winning game with a set of eight add-ons, unique weapons and other bonuses.

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Description

Dive deeper into the award-winning Dragon Age: Origins with a set of eight expansion packs, unique weapons and more. The full set of Dragon Age Origins downloadable content includes:

Add-ons
- Dragon Age: Origins - Awakening
- Fortress of the Guardians
- Stone Prisoner
- Return to Ostagar
- Darkspawn Chronicles
- Leliana's Song
- Golems of Amgarrak
- Witch-hunt

Combo Holiday Pack, which includes all content from the Holiday Gifts and Holiday Giveaways add-ons.
Additional content from the Collector's Edition of the game, including the Dragon Age Origins soundtrack, in-game art wallpapers, and the exclusive Blood Dragon Armor.
The Dragon Age Origins Arsenal Pack, which includes over fifteen types of unique weapons and armor: Bregan's Bow, Pearl of the Chosen amulet, Black Oath ring and more.

System requirements

System requirements

Windows XP

  • OS: Windows XP Service Pack 3 (SP3)
  • CPU: Intel Core 2 (or equivalent) at 1.4 GHz or faster AMD X2 (or equivalent) at 1.8 GHz or faster
  • RAM: 1 GB or more
  • Video card: ATI Radeon X850 128MB or more;NVIDIA GeForce 6600 GT 128MB or more.
Windows Vista
  • OS: Windows Vista SP1
  • CPU: Intel Core 2 (or equivalent) 1.6 GHz or faster AMD X2 (or equivalent) 2.2 GHz or faster
  • RAM: 1.5 GB or more
  • Video Card: ATI Radeon X1550 256MB or more;NVIDIA GeForce 7600 GT 256MB or more.
Recommended:
  • 2.4 GHz Intel Core 2 Quad processor or equivalent
  • RAM: 4 GB (Vista) or 2 GB (XP)
  • 20 GB hard disk space
  • Video card: ATI 3850 512 MB or more; NVidia 8800GTS 512 MB or more
  • Sound Blaster® X-Fi™”
  • DVD ROM

Terms and Conditions - Complete Dragon Age Origins Downloadable Content

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Message from Nobunaga Oda:

Throw the dog to hell too, you can’t hang an armor on it ...

Maybe she doesn’t hang armor, but her HP is not at all sickly, she runs during the battle twice as fast as outside the battle (you aggro for miles and run back and forth until the party members of the others kill), but the mass camp is just chic (especially if you play a magician , tobish to put a bunch of enemies under the cones is very convenient). Although maybe only at the beginning of the game the dog is a force, and then ... In general, we'll see

Kraft's message:

Definitely need a healer (Wynn, after visiting the Circle of Mages)

I don’t even know about the healer ... I was going to the magicians last of all, people write that there the templars gain the most strength after level 14, but I just have a DD magician, I wanted to look at how cruel it would be there.
And take the gnome in orzamar to the circle of magicians, he says "burns" from the magicians.

So while on the poultices, if there is a complete ambush, the Morrigan may have to take a heal ???

Kraft's message:

Well, GG in such a party is definitely a warrior (because three magicians are a perversion ...

All the same, I'll try Gg as a magician, if there is a complete ambush, then ....
--------------

By the way, tell me about other things:

A message from spok_:

...
fluorite, diamond, garnet, silk carpet, trade declaration, private documents, engraved silver goblet, luxurious vase, clean paper, wolf skin.
What can be useful and why? And what can be boldly vparit?

something like thisGrenades can be collected 10 pieces and given on one of the tasks of the owner of the tavern "Bitten nobleman" in Denerim ("Services for those interested", the task "So as not to be tracked"). Wolf skin 1 piece can be offered as one of the options for solving the quest "Kammen's Woe" - this is a hunter salaga in the Dalish camp. And the book, which he will give away with a good completion, can be exchanged for something useful from a crazy hermit in the Brecilian Forest. The rest, apparently, performs the functions of garbage, as in DA2.

A message from AveLarDo:

people, is it easy to play as a mage no?)

On an easy level, I went through the whole game with almost one magician, drove out all the companions, one Alistair was (because it was not expelled). And I even received an achievement for immortality. It was purely an experimental passage.

Message from )I(EKA:

Can anyone tell me in detail how to get specializations in awakening

everything is in the first post - ask specifically what you need

Message from )I(EKA:

Can anyone tell me in detail how to get specializations in awakening

Merchants sell books, buy a book - specialization becomes available. If there is little money, then you can do the following. You save the game in front of the merchant, buy the book, specialization opens, load the game you just saved. Bottom line - the money is saved, specialization is available. As far as I remember, there are books on all specializations.

Message from xxx220VolTxxx:

What happens if you reinstall the game with new additions to the game? Can I download a game that didn't have them?

A message from Meligos:

Can you tell me how much disk space the Ultimate Edition takes?

The usual system of manufacturing weapons and armor in Dragon Age: Origins is successfully replaced by a more rational approach - pre-prepared sets and piece copies. Among sometimes there are unique. There are 18 unique items in the game in total. Separate pages with stories and descriptions are dedicated to them in the Codex. They often outperform regular items. Some of these are sold by vendors throughout Ferelden. Some additional tasks are also associated with unique weapons, which sometimes make you break your head and be observant, otherwise you won’t get the reward. Unique weapons are available not only to the main character, but also to all companions with the right skills.

Locations of unique items from the Codex Dragon Age: Origins:

  1. Litany of Adralla(Code page 34) - the corpse of Niall after returning from the Shadow in the Circle of Mages.
  2. Archons of the Empire(Code page 35) - Rings of Sunrise and Sunset. Wearing both rings, the character receives a bonus to armor. The book, for the appearance of a page in the Code, can be exchanged for some thing from .
    • Dusk Ring: +3 cunning, -1 strength. Chest under the spruce after the battle with the large shadow in the camp behind the Great Oak in West Brecilian (you need to lie down to sleep).
    • Ring of Dawn: +4 strength; -1 to cunning. Xianni in a Denerim Elvenage captured by the darkspawn during the final breakthrough to the archdemon.
  3. Shield of Havard(36 page of the Code) - .
    • strength: 22; protection: 4.00; +4% chance to reflect enemies. magic, a chance to dodge projectiles.
  4. (Code page 37) - a sarcophagus at the lower level of the ruins in East Brecilian (landmark - a hall with teleports to the entrance to the werewolves' lair).
  5. Ax "Aod" ("Eod") (Code page 38) - Christophe, take an assignment from Sergeant Keelone in the Denerim Market Square, then go to the Pearl to the White Falcon mercenaries. A battle will take place at the exit from the institution.
    • strength: 27; damage: 9.00; +3% Critical Chance melee strike, +20 fire resistance, -5% cold resistance, +1 fire damage, 2 rune slots.
  6. Bard dance or ballroom shoes(Code page 39) - Bodan Feddic in the general camp.
    • armor: 2.25; +6 defense, reduced hostility.
  7. Ring of Blood(Code page 40) - for victory in underground battles in the arena of Orzammar's trials, conducted by the gunsmith of Trials.
    • blood mage, enhances blood magic, + 5% damage from spiritual magic.
  8. Bow of the Golden Sun(41 pages of the Code) - the elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the Denerim elfinage.
    • Agility: 30; damage: 9.00; +4 Attack.
  9. Kamena's visor (Visor Stone) (Code page 42) - Burning from the Denerim Trade District.
    • strength: 30; armor: 2.10; fast aiming, chance to dodge projectiles.
  10. Onion "New moon" ("Dark Moon") (Code page 43) - Varathorn from the camp of the Dalish elves in the forest of Brecilian.
    • Agility: 30; damage: 8.00; +2 Willpower, +10 Nature Resistance, +1.5 Armor Penetration.
  11. Gloves "Grip of Katriel"(Code page 44) - Burning from the Denerim Trade District.
    • strength: 20; armor: 1.50; +3% Critical Chance melee strike.
  12. Ring "Source of Life" ("Life Eater") (Code page 45) - in a dragon egg in the northeastern large hall in the caves of the cultists on the way behind the Sacred Urn of Andraste.
    • blood mage, +4 magic power.
  13. Amulet Master's Shield(Code page 46) - in a chest behind a locked door before the battle with the leader of the blood mages in the "Abandoned Building" location, which appears on the map of Denerim after finding Ser Frieden's corpse and reading his journal in the "Backyards of the Port" location.
    • +6 defense, +4% chance to reflect hostile magic, -10% nature resistance, chance to dodge projectiles.
  14. armor "Shadow of the Empire"(Code page 47) - Legnar of the Commons of Orzammar.
    • strength: 20; armor: 9.00; +2 Strength and Agility, +1 Stamina Recovery in combat.
  15. Sword of summer (Summer sword) (page 48 of the Code) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Hall of the Assembly of the Lands.
    • strength: 34; damage: 16.50; +20 Physical Resistance, Chance to Knockdown, 2 Rune Slots.
  16. Thorn of the Dead Gods(Code page 49) - after being at the Caridin Crossing.
    • Agility: 26; damage: 6.00; +3 damage and armor penetration, 2 slots for runes.
  17. Hammer "Torval's Luck"(Code page 50) - Burning from the Denerim Trade District.
    • strength: 34; damage: 13.50; +10% Healing Received, +4 Attack, +10 Physical Resistance, 2 Rune Slots.
  18. big sword Yusaris(Code page 51) - after defeating the Circle of Mages in the tower.
    • strength: 34; damage: 16.50; +20 fire resistance, +10 damage against dragons, 2 slots for runes.