The MTA:SA map editor allows you to create maps for gamemodes.

Start

To start the editor, just click on the button map editor in the MTA main menu.

Menu

Upon launch, you will see two menus: the main menu at the top and the item menu at the bottom left.

Main menu

This menu consists of several buttons:

Items menu

The element menu is used to add new elements to the map.

Also, if you have , scrolling with the mouse wheel will reveal new specific elements to you.

Using the editor

This section will teach you how to create and edit maps.

Map navigation

When you start the editor, you are in camera mode(camera mode). Use the keys WSAD to move and the mouse to rotate the camera. If you need to move the camera slower, hold ALT, to move quickly use SHIFT.

To access the interface and control panel of the editor, go to cursor mode(cursor mode). You can switch between cursor mode and camera mode by pressing F. When you are in cursor mode, the camera position is fixed and you can use the cursor to manipulate map elements and use the GUI.

The camera mode is easily recognizable by the crosshair in the middle of the screen. In it, you can select and move elements, just like in the cursor mode.

New map launch

  • Launch the editor, and if it is already running, select from the menu New.
  • Select Map settings. In chapter Meta fill in the fields Name(name) and Author(author) the names of the map and your name, respectively. Also open gamemodes and add a game mod to your map (they will be moved to the list Added gamemodes). You can do this by selecting them and clicking Add, or by double clicking on them. Click OK when done.

  • Select an item Definitions and add the resources whose elements you want to use. They will be used in game mods that you have selected in the window Map settings, also possible additional resources. For more detailed information about "editor definitions", see here. Click OK when done.

Creating new elements

Adding new elements to the map, such as vehicles or objects, is very easy!

  • If you are in camera mode, switch to cursor mode by pressing F.
  • Click on the button in the item menu that corresponds to what you need. For example, click on the car button to add a vehicle.
  • A new element of the type you choose will be created and attached to your cursor. Move it to the place you want and click left mouse button to unpin it.

To create your own resource-specific elements, hover over the element menu and scroll with the mouse wheel until the desired resource appears. Note that in order for this to work, you must first add the -resource file in the window Definitions.

Choice

  • Click left mouse button by element to select it and go to keyboard control mode.
  • Click right click to select it and go to mouse control mode.
  • Click space or click on an empty area to deselect.

The selected element, if any, is highlighted with a yellow cone at the top. Elements (particularly objects) with bad collisions are easier to isolate by including "high sensitivity mode", to activate it, hold down the key E. This increases the detection capability at the cost of accuracy.

The list of all elements can also be used to select elements. Double clicking on an item from the list will select it in .

moving

Moving elements can be done in several ways.

Mouse

  • Just drag the element to Right place with help left mouse button.
  • Select an item in mouse control mode (right button mice), move it to where you want it, and click the button again.

You can also adjust the position of the far/near element relative to the camera in camera mode, to do this, run right click by element, and rotate mouse wheel.

Using the keyboard

  • Select an item in keyboard control mode (left button mice).
  • Use arrow keys to move the element horizontally, and pgup/PgDn to move the element vertically. Clamp ALT to decrease the element's movement speed, or SHIFT to increase the speed at which the element moves.

By default, elements move relative to the camera and are not fixed on any axes. This can be disabled in the menu Options.

Rotation

Mouse

You can also rotate selected elements about the Z axis using the mouse wheel.

  • Select the item you want from keyboard control mode (left mouse button) and rotate the mouse wheel while holding down the key left CTRL.
  • Select an item in mouse control mode (right mouse button), hold down CTRL and rotate the mouse wheel.

Using the keyboard

  • Select an item in keyboard control mode (left mouse button).
  • Together with key pressed CTRL(the conical marker above the element will turn green), use arrow keys and pgup/PgDn to rotate elements about different axes.

With both methods, you can additionally clamp ALT to slow down and SHIFT to enlarge it.

Model change and other settings

Most elements have a lot of customization options that are needed to change their appearance and behavior. Examples are the model, color, and visual upgrades of a car.

  • Open the properties window of an element by double-clicking on it or by selecting it and pressing the F3.
  • Make changes as you wish. For example, to change the model of a car or an object, click the button Browse Near model to open the Model Browser.
  • Click OK when done.

Copying (cloning)

You can copy (clone) an element by selecting it and clicking C.

  • AT mouse control mode the copied element will "stick" to your mouse cursor, click left mouse button to drop the item to the location you choose.
  • AT keyboard control mode the copied element will remain in the same position as the element from which it was copied. Click F2 for a quick transition to mouse control mode with the selected element.

If you press CTRL while clicking, the element will be copied and "pasted" again to the mouse cursor. In this way, you can easily place a large amount of something.

Pullout (> ) located in the lower right corner of the element's properties window to copy it.

Removal

To delete an element, simply press the key DEL with a preselected element to remove.

Also you can use the button Pullout (> ) located in the lower right corner of the element's properties window to remove it.

Creating maps for specific mods

To create a map for a specific mod, you need to do two things:

  • Click the button Map Settings in top menu, click on the tab gamemodes and add any mods your map will be used with.
  • You will most likely want to add one or more . This will allow you to place mod-specific elements on the map, such as spawn points, racing checkpoints, or CTF flags. You can add EDF's by clicking on the button Definitions in the menu and adding relevant mods.

Control

Here is a list of keys to control. To change them, you must enter the MTA settings while running Map Editor "e

Camera

Cloning

Element manipulation

move element forward arrow_u (Up Arrow)
moving an element back arrow_d (Down arrow)
move element to the left arrow_l (Arrow Left)
move element to the right arrow_r (Right Arrow)
move element down pgdn (Page down)
move the element up pgup (page up)
bring closer Mouse wheel down
alienate Mouse wheel up
fast moving an element in one direction "move mode" key + mouse wheel up (Left CTRL + Mouse Wheel Up)
move an element quickly to the other side "move mode" key + mouse wheel down (Left CTRL + Mouse Wheel Down)
enable "Move Mode" (key must be pressed) lctrl (Left CTRL)
slow motion/camera mode lalt (Left ALT)
"fast moving/camera speed" mode shift (Left SHIFT)
delete selected item delete
stop performing an action on the element space
start producing a tweet on the selected item F2
undo move mod_rotate + r (Left CTRL + R)

GUI

toggle gui screen F4
Toggle cursor f
Select the desired element (in Keyboard control mode) mouse1 (Left mouse button)
Select the desired element (in Mouse control mode) mouse2 (Right mouse button)
next EDF mouse_wheel_up
previous EDF mouse_wheel_down
Cancel ctrl + z
Return ctrl + y
settings window F3
browser_up arrow_u (arrow key up)
browser_down arrow_d (Arrow Key Down)
bring closer mouse_wheel_up
alienate mouse_wheel_down
confirm enter
currentelements_up num_8 (Numpad key 8)
currentelements_down num_2 (Numpad key 2)
go to test F5

Multiplayer

The editor has both server and client components built in, so it is natively compatible with multiplayer. To connect multiple users to an editor, simply copy all of the editor's resources to your server, start the "editor" resource, and let other users join.

Please note that on this moment the editor is deprived of any system of rights, so that all users have full access to functionality.

Plugins and External Resources

The editor allows basic importing of elements from external resources. This can be useful for resources that need to handle the element in a special way that cannot be done through the editor. For example, a map resource that uses specific models (and has a script to import those models) cannot be managed through the editor by default.

Through the use of the command import in the console, resource elements can be imported through the editor.

FAQ

I have a black screen when starting Map Editor

This is usually caused due to incorrect installation Map Editor Resources". If you are using the stable MTASA client, please reinstall it and make sure you use the Client and Server options when installing.

If you are using the nightly build, you will need the latest resources (step 3) to make it work properly, unpack the archive and place its contents in: MTA San Andreas 1.3\server\mods\deathmatch\resources, where MTA San Andreas 1.3- the folder where you installed MTA San Andreas (default: C:\Program Files\MTA San Andreas 1.3).

Putting them in: MTA San Andreas 1.3\mods\deathmatch\resources - common mistake- it won't work. So make sure you put them in the path highlighted above. in italics.

If the problem is still present even after you checked the note above and made sure you installed everything correctly, it may be due to an outdated file acl.xml. You can get the standard archive. It must be placed in server/mods/deathmatch/

I see "Could not start the local server. See console for details" when using the "Map Editor" button

This is because you have an outdated editor.conf file. You can get the standard archive. It must be placed in server/mods/deathmatch/ in the folder with the installed MTA: San Andreas.

I saved the map, but I can't find it in my server's resources folder, but I can see it in the editor itself

This is because Vista/7 restricts write access to the Program Files folder for non-administrative processes. The files are written to the "VirtualStore" folder instead of the actual Program Files folder. You can find your resource map in a similar way:

C:\Users\ \AppData\Local\VirtualStore\Program Files\MTA San Andreas 1.3\server\mods\deathmatch\resources\

Running the server/MTA San Andreas with administrator rights will allow the map to be saved to the normal path.

I have another problem with the map editor

Sometimes resetting the editor helps resolve certain issues. The easiest way to do this is to install MTA:SA into a new, completely different folder. Or you can try the following steps:

1. Go to the resources folder, and delete the folder editor_dump 2. Go to resources folder, server/mods/deathmatch/resources/ and delete the folder editor_test

I found a bug or have a suggestion/feedback for the map editor

Please use the official bug tracker to report bugs. Also feel free to join us on


Multi Theft Auto
map editor

1. First we need to install the MTA (Multi Theft Auto) client itself.
2. You can do this by downloading it from the official site: mtasa.com.
3. Go to the site and click on the "Download" button

4. After you install the game, go to "Map Editor" on the main menu. (After the first login, the client can request a game update, press "Yes" or "No", think for yourself)

5. You will be asked to complete the "Training", click "Skip Tutorial", we do not need it

And so, for starters, let's analyze the basic camera control:

W,S,A,D- Move the camera, up, down, left, right, respectively.
Shift+W,S,A,D- Fast movement.
Alt+W,S,A,D- Slow movement.

Now object management

"F" - Enter the menu.

Control panels:


Map Options

Object Options

(Use the mouse wheel to open the additional menu of objects of the selected mod)

Additional example Menu mod "Race"

To add an object, click on:

Consider the "Map Options" Menu
"new"- Creation new card(I recommend clicking every time after entering the "Map Editor")

Open- (not difficult to guess), Open an existing map or a created one

Options- Options, camera, icon size.

"Undo, Redo"- Step back, step forward (similar to Ctrl + Z)

Locations- Choose a location, or add your location.
(To add your location, you need:
1. Go to Bookmarks
2. In the field "name" enter the name of the map
3. Set the camera above / near your building and click "Dump current position"
4. Then click "Add")

"Current elements"- Choose one of the elements of your building.

Map settings- Directly the map settings themselves and the choice of the map mod.
(this option does not need special comments, we will consider it separately when considering the creation of DD/DM/Race "Maps")

"Definitions"- Selecting installed mods on the map.

test- Check your creation in action this button will help you
(to exit back to the "Map Editor" press F1, at the very bottom "Finish testing")


Keyboard shortcuts for managing objects:

"E"- The cursor will turn red and you can select the smallest objects

Click on an object (LMB or RMB)

Using the arrows on the keyboard:
Alt- Slow movement
"shift"- Fast movement
"Ctrl"- object rotation
Many said that in this editor there is no combination for "Raising" and "Lowering" objects, so my friends, this is not so
"Shift + Pg Up/Pg Dn"- On the "NumLock'e numbers 9 and 3"- Raise, lower objects.
"Shift+Alt+Pg Up/Pg Dn"- Slowly raise, lower.
"Shift + Ctrl + Pg Up/Pg Dn"- Tilt the object.
(about the fact that if you combine this combination with the "Alt" key, the object will rotate slowly, I think there is no need to write)


Here's how it's sorted out.

"Let's start making maps"


And we'll start with the "DM" mode

1. To get started, go to the "Map Editor", click "New"
2. Let's go to "Map settings"
3. We go to Meta, and what do we see there? That's right, the Name of the map and the Name of the author, I think you can handle this yourself.
4. We go into "Gamemods", select "Race" in the left column, then click "Add" and we see that "Race" has appeared in the right column, that's it.

5. We go to "Definitions", in the right column should appear "Race", click "OK"
6. Go to "Map settings" in the "Environment" tab, set the time (morning, afternoon, evening, night), check the box for "Locked Time", set the weather you need, and click "OK"
7. We go into and build our map.

"Checkpoint"- Mostly for the racing mode, I think you yourself understood what it is.

"Race pickup"- Pickups, healers, nitro, car change.
(to choose between heals, nitro and auto change, double click on Pickup)

Spawnpoint- the place where the players will spawn.
(to select the car in which the players will spawn, double-click on the Spawnpoint, similar to PickUp)

8. After all PickUps, player Spawn locations, nitro, etc. were put on your map, click "Test" and check your creation, as we test, we update, fix, add new objects.
(I remind you to exit testing, press F1, at the very bottom, finish testing)
9. Always, before you start testing, be sure to save your card! You never know.

Good afternoon, dear users and visitors of the Play`N`Trade website. The editor is with you - Matros. And now I will tell about the program "Map Editor" in SAMP and MTA.

What is the Map Editor for?

This program will be very helpful in setting up your own server in SAMP or MTA. It initially has 30,000 added objects that you can put on your map. There are also special mods for this program. With the help of them, you can install the bot's MPC, record a route for it, build your own interior and much more.


How to enable Map Editor?

To install and enable the Map Editor, we need to carry out some actions. First you need to unpack editor.exe. Next, you will need to open this .exe file. In the opened window. Then we can build any buildings. Move and place all objects on your map. This program is also very useful in the MTA on the DayZ server. With it, we can build islands like on many popular DayZ servers. To learn everything in the Map Editor, you can watch the Pawno tutorials. You can find everything in these lessons. Starting with the ID of all items and ending with job / faction codes.


Thanks for taking the time to read this article. You can find other interesting articles on the Play`N`Trade forum. And Matros was with you. See you!