Since the release of GTA V on PC, many gamers have been worried about the same question - will their computer be able to run the game on ultra settings. And thanks to the tests of various computer configurations, the answer appeared - on which video card you can play at maximum graphics settings.

The company introduced PC gamers to a detailed graphics settings system, with which players can independently select a set of options for the optimal game. According to the site, the developers have also published system requirements to guide gamers on the hardware configuration that will be required to play the game. However, testing has shown that stable operation playing at high graphics settings will be enough and weaker equipment than indicated in the official requirements.

Owners of video cards with 2GB of memory will be able to easily run the game at maximum settings. For example, Geforce GTX 750 Ti users will be able to play at a stable 40 frames per second on ultra-graphics settings. At the same time, the frequency drops to 18 frames per second only in the most intense moments - the rest of the time the frequency is kept within 27 frames per second.

In fact, the GTX 750 Ti and its peers are the cheapest graphics cards capable of running stable games at ultra-graphics settings within FullHD resolution. Such a video card will cost gamers within 7,500 rubles. It should be noted that the recommended requirements indicate Nvidia graphics card GTX 660 and AMD HD7870, which will cost gamers a little more. At the same time, Rockstar noted that these video cards may not be powerful enough to play at maximum settings.

It also turned out that at high graphics settings with FullHD resolution, the game can work on Asus graphics card Radeon R7 250X with 1GB of memory. The video card is able to withstand an average frequency of 30 frames, but at times of heavy load, the frequency sags to 14 frames per second.

Be that as it may, the test authors note that even video cards with 1GB of memory can please gamers with high graphics quality and a stable frame rate. To do this, it is enough to reduce the level of distance rendering in the game and the density of NPCs on the screen. For example, gamers can turn off some visual effects, like motion blur and depth of field, which are not always pleasing to the eye and often interfere with gameplay. However, in general, if you stick to the official system requirements, GTA V on PC should look unforgettable.

The system requirements of GTA 5, judging by the first trailer, promise to be very serious. And finally, the developers announced OFFICIAL system requirements, which are published on their website. Everything that differs from them is rumors and fakes!

GTA 5 official system requirements :

GTA Online on PC will support the game on 30 players. Online will be available immediately with the release of GTA 5, GTA Online Robbery will also be available.

On PC there will be a higher level of detail running on 1080p and 60 fps with 4K resolution. Will support systems with up to three monitors, as well as NVIDIA 3D Vision.
GTA V for PC includes new editor, which gives players full set tools for editing and publishing gameplay videos directly to Social Club and YouTube services.

Minimum requirements:

  • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
  • RAM: 4 GB
  • Video card: NVIDIA 9800 GT 1 GB / AMD HD 4870 1 GB (version no lower than DX 10, 10.1, 11)
  • Sound card: 100% compatible with DirectX 10
  • Disk space: 65 GB
  • DVD drive
  • OS: Windows 8.1, 8, 7 64 bit
  • CPU: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
  • RAM: 8 GB
  • Video card: NVIDIA GTX 660 2 GB / AMD HD7870 2 GB
  • Sound card: 100% compatible with DirectX 10
  • Disk space: 65 GB
  • DVD drive

Pay attention to the requirements of 4 cores! It is possible that owners of processors with fewer cores will not be able to run the game (more precisely, they can, but with the help of a separate program). So it was with the game Far Cry 4, which we will discuss below, to the owners of 2 nuclear processors I had to download Dual Core Fix to run the game, without it the game would just freeze with a black screen.

Testing GTA 5 on different computers

Will your game work?

Will it work for me??? To be honest, I don’t want to personally explain to everyone whether GTA 5 will work for him. There is an easier way: install Far Cry 4. If it goes to the maximum settings, there is nothing to worry about, if it is on the minimum settings with lags, then in GTA 5 the lags will be even stronger.

  • OS: also 64-bit Windows versions 8.1, 8, 7
  • CPU. For Intel processors you need more powerful, for AMD the requirements are the same. Intel® Core i5-2400S 2.5 GHz (i5 3470 @ 3.2GHZ) or AMD FX-8350 4.0 GHz
  • RAM: also 8 GB.
  • DirectX: For FarCry 4 only version 11, for GTA 5 - DX 10, 10.1, 11
  • video card. Graphics requirements for GTA 5 are lower. NVIDIA GeForce GTX 680 2 GB (NVIDIA GTX 660) or AMD Radeon R9 290X (AMD HD7870)

PS4 Specifications

Recently, the Internet is full of different options for system requirements. There are even those GTA requirement 5 were taken, almost according to the maximum possible computer configurations. Judge for yourself what income the publishers will have if the game GTA 5 is not bought by everyone because of weak hardware. There were others who posted GTA5 requirements, where only 25 GB was allocated for the game, although the PS4 takes about 50 GB, but in reality it turned out that it was necessary 65 GB. And nothing, fakes were actively spread.

Judging the quality of the graphics by the version for xbox 360 and PS 3, then the GTA 5 game could well have run on computers 5 years ago. But with the release of the GTA 5 trailer on PC, PS4 and Xbox One it became clear that the requirements would be much higher (the maximum requirements will not be lower than those of the hardware on the PS4 Xbox One, their characteristics are listed below).

  • CPU: AMD Jaguar 8-core x86-64 processor - 1.6-2.75 GHz
  • RAM: GDDR5 8 GB (5500 MHz)
  • GPU: Integrated, approximate equivalent to Radeon HD7850/7870

Characteristics of the PS4 version of GTA 5.

  • Resolution 1920×1080, 30 FPS, double buffering.
  • 2xMSAA (2x anti-aliasing).
  • Increased in size and relief (bump maps) textures.
  • HDAO.
  • Tessellation.
  • Decreased latency when switching characters from single player to GTA Online.
  • Increased the number of pedestrians and vehicles on the roads.
  • The best quality of gaming videos.
  • The best quality of music in the radio.

Compared to the xbox 360 and PS3 version, you can notice the following improvements that increase the requirements for hardware:

  • Improved waves, water ripples, water in the rain and when passing cars.
  • There will be more grass, bushes.
  • Improvements to various structures. For enterprises, smoking pipes and workers will be added.
  • More traffic on the roads.
  • Significantly improved interior of cars.
  • Increased draw distance, shadow range.
  • Improved textures.

Max Payne 3 system requirements

With the release of Max Payne 3, more information was added for comparison. Graphically, the PC version on powerful computers looks prettier than on consoles. The resolution in Max is scalable, you can even display it on 6 monitors. In addition, Max Payne 3 supports DirectX 11 and, therefore, there are Tessellation, Hull, Gather4, Domain Shaders, Stream Output, FXAA, Geometry Shaders. But the developers promise that even owners of old cars will be able to play Max Payne 3.

Minimum Requirements

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 2.4GHz or AMD Dual Core 2.6GHz
Memory: 2GB
video card: AMD Radeon HD 3400 512MB RAM or NVIDIA GeForce 8600 GT 512MB RAM

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 3GHz or equivalent AMD
Memory: 3GB
video card: AMD Radeon HD 4870 512MB RAM or NVIDIA GeForce 450 512MB RAM
Bottom line: 30 FPS at 1920x1080

OS: Windows 7/Vista (32 or 64 bit)
CPU: Intel i7 Quad Core 2.8GHz or equivalent AMD
Memory: 3GB
video card: AMD Radeon HD 5870 1GB RAM or NVIDIA GeForce 480 1GB RAM
Result: 60 FPS at 1920x1080

The highest tested

OS: Windows 7/Vista (64bit)
CPU: AMD FX8150 8 Core x 3.6GHz or Intel i7 3930K 6 Core x 3.06GHz
Memory: 16 GB
video card: AMD Radeon HD 7970 3GB RAM or NVIDIA GeForce GTX 680 2GB RAM

Building a PC for GTA 5

Unlike the previous part, GTA V is perfectly optimized - the developers from Rockstar have done their best. Several dozen options are available to users for setting graphics, which makes it equally comfortable to play on both "weak" and "powerful" computers.

In addition to traditional settings, such as resolution, quality of shadows and textures, anti-aliasing, and others, the game boasts the ability to customize proprietary graphics settings from Nvidia and AMD.

All data below was obtained using a high performance PC (Intel Core i7-5960X 4.4GHz; 64GB RAM; NVIDIA GeForce TitanX SLI) at a resolution of 2880×1620 pixels. At a lower resolution, the FPS can increase significantly.

GTA V offers players to choose from three versions of DirectX - dx 10, 10.1, and 11 are available. It should be borne in mind that dx 10 and 10.1 versions were included in the game solely for full compatibility with outdated graphics accelerators, so that even those who does not have a modern video card, could fully enjoy the beauties of Los Santos. And although these DirectX versions provide higher performance (by 22 and 14 percent respectively), since in this case the user will not have access to modern graphics options, it is still better to use (if possible) dx 11. A version of the game that runs on the DirectX 11 API, exhibits much higher stability and superior image quality. Moreover, this version contains almost no bugs.

It is for this reason that for a comfortable game in GTA V and GTA Online it is worth using a graphics accelerator compatible with DirectX 11. Moreover, over time, the difference in performance between different versions, most likely, will be minimized, since the latest drivers for video cards are released with an emphasis on this particular API.

Texture quality

Texture quality is a standard graphics option that can be found in any game. Its setting is simple and obvious - the higher the texture quality set by the user, the better the game's graphics will look. However, this option in GTA V has a number of features. For example, "very high" texture quality is almost the same as "high", but not everywhere - in some cases the difference will be noticeable. "Normal" texture quality, of course, provides for much lower quality graphics.

The optimal ratio of image quality and performance is "high" texture quality. But those with graphics cards with 2 GB of memory or less should choose "normal" texture quality - otherwise performance will be significantly reduced, especially when displaying the urban landscape of Los Santos.




Very high High Fine



Very high High Fine



Very high High Fine



Very high High Fine



Very high High Fine

This option has a significant impact on image quality and FPS (frames per second). However, it makes no sense to unscrew it completely, even if the performance of the video card allows it, since the drawing quality can interfere with the normal perception of the picture, since the details become too intrusive, they literally climb into the frame. This is especially noticeable when changing the camera abruptly.

Up close, the rendering quality option is responsible for the quality of the environment, including the number of polygons in objects, buildings and cars, and for the overall level of detail of the virtual world. If you increase the level of this option, distant objects such as skyscrapers and mountains will look much better. But don't forget that high rendering quality will significantly increase the number of cars, pedestrians and other objects in the frame, which will significantly affect the performance of the game. Unless the owners of the highest-end hardware will not notice the effect of the draw distance on performance - the option not only loads the system by itself, but also has a complex relationship with a number of other key parameters, such as grass density and quality.

Since this option greatly affects performance, it should be handled with care, especially since a high draw distance factor can be negatively perceived visually. Adjust the drawing distance should be guided solely by your own vision of the optimal image quality.






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In addition, the quality of drawing is significantly reflected in the level of FPS depending on the surrounding terrain: in the city, the frame rate will be lower than, for example, in the desert. At the same time, sharp jumps in FPS will be noticeable visually, without the use of programs that display the number of frames per second.

Already from the name of this parameter it is clear that the increased loading distance for more detailed objects has an even stronger effect on the frame rate, but the option also significantly affects the overall impression of the game. Most gamers with average "power" PCs will have to settle for "simple" quality, as the improved quality can only be afforded by owners of PCs with ultra-high performance, such as those with two Nvidia GeForce TitanX.

But if you still have premium hardware, the visual quality of drawing objects at all distances, both near and far, will be great - improved drawing quality completely transforms some city views and natural landscapes, adding a lot of new subtleties, new details for each of the game objects located in the immediate vicinity of the viewpoint, increasing the visual quality of objects that are at a distance.






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It is worth noting that the parameter of the increased loading distance, as well as the quality of drawing depending on the distance, enters into a rather complex relationship with other graphic options. And if the PC does not have enough power, the frame rate may drop to the level of a slideshow, especially if there are a large number of objects and effects near the viewpoint.

grass quality

The countryside in GTA V is so detailed that it looks like it's alive. And not the last value for this quality of the picture is the grass. Indeed, if the character is in the city, it may seem that there is not much grass, so the parameter responsible for its quality and density does not have a big impact on performance, and therefore it can be unscrewed to the fullest. But as soon as you leave Los Santos, the picture changes - the frame rate drops very significantly, even on the highest-end systems.

So, for example, on “ultra” settings, large fields with grass, flowers and an abundance of shrubs at high levels of detail and drawing distance will “take up” about 40 percent of the average frame rate. Moreover, even the “normal” level of this parameter may turn out to be too “heavy” for most mid-range graphics accelerators. The fact is that this parameter has the greatest impact on the level of performance of the game, regardless of the situation. And even if you reduce the quality of the grass to a minimum, this setting will still affect the FPS level more noticeably than other graphics options.

The above image clearly demonstrates that only the highest-end PCs with modern processor and several premium graphics cards, confidently cope with the "ultra" quality of this graphical parameter, and even then not in every situation.





Ultra Very high High Fine

Shadow quality

This option closely interacts with another option - with "Shadows high resolution', which you can read about below. By setting the option, you can increase or decrease the accuracy and clarity of all shadows - from characters and pedestrians, from cars and other vehicles, from buildings, trees and other objects. However, this setting is demanding on the amount of video memory and has a moderate impact on overall performance - the better the shadows, the better. more game will require video memory, and the lower the FPS will be.




Very high High Fine

High resolution shadows

Enabling this option provides a qualitatively different detailing of shadows in the game. However, this will only be visible visually if the overall quality of the shadows is not lower than "High".

This option makes the shadows cast by all objects in the game as realistic as possible, smoothes their borders, which significantly improves the visual quality of the picture. But at the same time it has a significant impact on performance, so if game system is low-power, you should not enable this option. It should be borne in mind that enabling the option can significantly reduce the performance of the game even on the most “powerful” PCs.



Included Turned off

Increased shadow draw distance

The option, as its name implies, is responsible for the range of shadow rendering. Also, this parameter affects their detail and sharpness, and even adds new shadows, depending on the set coefficient.

The most remarkable thing about this parameter is that even if you turn the option to the maximum, the frame rate will drop by no more than 10 FPS, however, the image quality will not increase very noticeably. So if the PC performance is low, the high coefficient of this option can be completely abandoned.






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long shadows

This option allows you to make the shadows displayed during sunrises and sunsets more natural and accurate. At the same time, this option is visually almost invisible, but it affects the number of frames per second.



Included Turned off

Loading more detailed textures while flying

The option affects the level of detail of all surrounding objects and surfaces, increasing the quality of the picture, but reducing performance when the player character is in the air. If this parameter is turned up to the maximum value, the drop in the number of frames per second will be small - only 5-10 FPS. The exact figure depends on other graphics options and the exact location of the character.

If you do not plan to fly much in the game, this option can be disabled altogether, reducing the load on the system and saving a few extra FPS.





Included Turned off Included Turned off

Ignore suggested restrictions

This parameter is responsible for using more video memory than is available. Initially, this option is disabled, and you should not enable it: if the value set is significantly higher than the actual amount of video memory, the game may start to freeze and crash, not to mention the fact that the frame rate drops to the slideshow level.

Global Shading Model

This option adjusts the improved shading of the entire game world, including all objects that are in it. AT this moment the parameter is not available for configuration due to a bug, but in the future the developers plan to return it with one of the subsequent updates.

Anisotropic Filtering

The parameter is responsible for the quality of textures that are at an angle from the viewpoint, as well as for rendering the textures of distant objects. Thanks to good optimization, this option in GTA V works as expected - with minimal system load. Even if you turn it to the maximum, the performance loss will be only 3-4 FPS.






Off 2x 4x 8x 16x

City population

This option has a complex effect on the overall performance of the game and has a significant impact on performance. But be that as it may, if the coefficient is maximum, it will be possible to play comfortably only with a high-performance processor and a modern graphics accelerator: despite the fact that Rockstar held whole line optimizations aimed at increasing the performance of the game, the population size is still noticeably reflected in the FPS level.

This parameter is one of the most resource-intensive in the game. It is best to set it to 75 percent. This will allow you to fully enjoy a truly living virtual city, while creating less load on the system than if the parameter was set to 100 percent. However, it should be borne in mind that with an increase in the coefficient of this option, new objects will appear on the streets - people and vehicles, respectively, your system will have to process more reflections, shadows and other post-effects. As a result, this may affect the performance of the game so much that you will have to lower a number of other graphics settings.




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In general, it is entirely a matter of taste - to choose better graphics, or to give preference to streets filled with people and cars.

Variety of population

This option has absolutely no effect on the performance of the game, but is demanding on the amount of video memory. However, it can significantly improve the quality of the picture.

For example, if there are 200 car models and 100 pedestrian face models in the game files, setting the population diversity factor to 50 percent will only allow the game to load 100 car models and 50 pedestrian face models into the GPU memory.

If the video card has 2 GB of video memory or less, you should not set this parameter higher than 50 percent - this option can be completely abandoned in favor of higher quality shadows and textures that also use a large amount of memory.

Special effects settings

This setting is responsible for setting up a whole group of effects: HDR, motion blur, several types of highlights, lighting blur technologies, volumetric effects, twilight rays and constant depth of field.

The load on the system at the "normal" and "high" levels of special effects is approximately the same, but when you turn on the "very high" or "ultra" level of special effects, the performance will drop very noticeably. However, the difference in graphics will be just as noticeable - night, sunrise and sunset look especially good with high-quality special effects. It is at this time of day that most of the special effects can be observed.





Ultra Very high High Fine

The increase in the number of frames when switching from the "ultra" to the "very high" level is up to 10 FPS, the transition from the "very high" level to the "high" gives approximately the same increase in FPS. This option affects performance so much due to the fact that with each transition the game will remove or worsen various effects: reflections, glare, motion blur, and so on. At the same time, at the "normal" level of special effects, the quality of the remaining effects will be degraded even more, which, accordingly, will lead to an increase in performance.





Ultra Very high High Fine

However, this option does not have such an impact on performance for all players - some note only a slight drop in the FPS level when moving from the “normal” level to the “ultra” level. It is best to select the option level that allows you to play comfortably. For most players, this is a "very high" level of effects.

Depth of field effects

Depth of field effects in GTA V are very well developed - lovers of blurry backgrounds will surely be satisfied. But only owners of high-performance PCs will be able to use this option, since it can only be activated when the special effects parameter is set to “very high” or “ultra” levels.



Included Turned off

Enabling Depth of Field can help stabilize FPS levels in gameplay cutscenes and cutscenes, however, there may be annoying flickering caused by technical flaws in the game when changing angles abruptly. It is to be hoped that the problem will be resolved in the very near future.

It is noteworthy that the effect of depth of field practically does not affect performance - the frame rate will decrease by only 2-3 FPS. However, since the depth of field effect works all the time, being an interactive element, frame rate drops should not occur.

Particle Quality

Despite the fact that particles are clearly present everywhere, it is not easy to assess the impact of this setting on the performance of the game - explosions in GTA V always occur in different ways, and special effects, the weather system and the physical model introduce additional distortion.

However, visually it is rather difficult to notice the difference between a low and a high level of the number of particles - it is impossible to say that the number of particles and their quality increase noticeably at high settings. At the same time, the maximum level of the option will lead to a drop in performance by 5-10 frames per second, but this will be noticeable only when large numbers explosions in one frame.




Very high High Fine

Reflection quality

This option is responsible for all reflections in the game - the parameter adjusts the images on the water (in puddles and reservoirs), on cars, in mirrors and on other objects, even on floor coverings.





Ultra Very high High Fine

To determine the visual difference between the "very high" level and the "ultra" level, you will need to study the screenshots very carefully. In the game, the difference is quite obvious, but visible changes can only be observed at large distances.





Ultra Very high High Fine

At the same time, the difference between "high" and "very high" option coefficients is significant: the reflections are clear on the latter, blurry on the former. At the "normal" level, reflections from all windows, mirrors, buildings, and vehicles disappear, and in their place, indistinct blurry spots appear.

In addition, the "normal" level of reflections for technical reasons leads to the appearance of graphical artifacts, causing the reflections to flicker. This is especially noticeable at night in rainy weather.





Ultra Very high High Fine

Increasing the quality level of reflections has a significant impact on game performance, as this setting is closely related to other graphics options in GTA V, as well as the player's location. For example, if the player character is in a city surrounded by buildings, windows, vehicles, and other objects with reflective surfaces, you can expect a significant drop in frame rate.





Ultra Very high High Fine

Optimal for most players will be a "high" level of reflection quality, as it will not only allow you to enjoy nice graphics, but also reduce the load on the system. Moreover, in most cases, other graphics options are worth sacrificing in favor of reflections - it's worth it.





Ultra Very high High Fine

MSAA for Reflections

This option controls reflections caused by anti-aliasing technologies, but since the game world of GTA V is extremely dynamic, it is not easy to see its real benefits.

Given the slight impact on image quality, this option can be disabled regardless of PC performance.





8x 4x 2x Turned off

Shader quality

The quality of shaders in GTA V, as in other video games, has a direct impact on correct work lighting effects and lighting. However, if you set this option to the "normal" level, you may encounter a nasty bug.

In this regard, the “high” level will be optimal for most players - the qualitative difference between it and the “very high” level is minimal.




Very high High Fine



Very high High Fine



Very high High Fine

tessellation

This parameter is responsible for the geometric detailing of all objects and surfaces in the game. The biggest difference between different levels tessellation is noticeable when examining tree models.

In general, the effect of the option on image quality is minimal, while it significantly reduces performance. So noticeable that it can be completely turned off.





Very high High Fine Turned off

Water quality

This option has practically no effect on the overall performance, while the visual quality of water depends very much on this parameter. For most players, the "high" level will be optimal.

The difference between the "high" level of water quality and "very high" is practically not noticeable, but at the "normal" level, the visualization of water deteriorates significantly - the water loses transparency and details.




Very high High Fine

Video memory consumption

For a resolution of 1920×1080 pixels when playing at minimum settings, you need at least 1.066 GB of video memory. To enable the maximum level of texture quality, another 1.335 GB is required, and to use MSAA 8x anti-aliasing, another 1.211 GB is required.

In general, at least 1 GB of video memory is required for a comfortable game, but if you want to play GTA V with maximum quality graphics, you need a video card with 4 GB of memory.

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