The specifics of PC gaming is such that before proceeding with the passage, you must first familiarize yourself with its system requirements and correlate it with the existing configuration.

To do this simple action, you do not need to know the exact specifications each model of processors, video cards, motherboards and others constituent parts any personal computer. The usual comparison of the main lines of components is quite enough.

For example, if the minimum system requirements for a game include a processor at least Intel Core i5, then you should not expect it to run on i3. However, to compare processors from different manufacturers more difficult, which is why developers often indicate names from two main companies - Intel and AMD (processors), Nvidia and AMD (video cards).

Above are system requirements. It is worth noting that the division into minimum and recommended configurations is done for a reason. It is believed that meeting the minimum requirements is enough to launch the game and complete it from start to finish. However, to achieve the best performance, you usually have to lower the graphic settings.

Thus, thanks to an understanding of the basic principles of the classification of components, absolutely anyone can reasonably assess the possibility of launching and working correctly - and it is the system requirements that will help in this.

based on Gigabyte solutions

Brief information about the game

  • Release date: August 23, 2016
  • Genre: Action/RPG
  • Publisher: Square Enix/Beech
  • Developer: Eidos Montreal/Nixxes Software

Deus Ex: Mankind Divided is a first-person shooter with RPG and stealth elements that is part of the very popular Deus Ex series. This part is a continuation of the previous game in the series called Human Revolution, which was released back in 2011. New project was developed by Eidos Montreal and published by Square Enix on August 23, 2016 for PC and Microsoft consoles. Xbox One and Sony PlayStation 4. On the territory of Russia and the CIS, the game was published by Buka and translated into Russian.

The first rumors about the development of a new part of the series appeared in the spring of 2014, when Square Enix registered the Deus Ex: Mankind Divided trademark, and in October of the same year they confirmed that work on the new part was underway, although the game itself was announced only on April 8, 2015 of the year. At the end of August last year, the release date of Deus Ex: Mankind Divided was officially announced - February 23, 2016, but then it was postponed to August 23 for reasons familiar to us in the style: "we want to finalize the game to the ideal."

In Mankind Divided, the user plays as Adam Jensen, who deals with the events that happened two years earlier and 23 years before the events of the first Deus Ex game, described in Human Revolution, when mechanical improvements got out of control of their carriers. The plot of the game Mankind Divided is closely connected with what happened to Adam in Human Revolution, where he had to make a choice on which the life of mankind depended. Two years later, he realized his mistake and wanted to correct it, for which he had to contact Interpol. In the new part of the series, citizens with mechanical improvements are being persecuted and their rights are infringed, who want to restore underground communities that are considered terrorist. The main task is to find a balance between all these groupings.

In general, the mechanics of the game repeats its predecessor, in the new Deus Ex series you can play the game both in stealth mode, silently incapacitating enemies, and in Rambo mode, destroying all opponents. As in other games in the series, Mankind Divided also plays an important role in the ability to hack various electronic systems as well as opening locks and doors. An important change in the new game was the introduction of automatic replenishment of the energy bar, which was not in Human Revolution. New improvements have been developed for Mankind Divided, such as a titanium shield that temporarily protects Adam from damage, or the Tesla module - an electromagnetic weapon built into the hand and used to neutralize opponents - a kind of alternative to a stun gun. Another non-lethal weapon appeared - the stun gun P.E.P.S.

Deus Ex: Mankind Divided uses a new version of Eidos Montreal's Dawn Engine, which in turn is based on a heavily modified Glacier Engine 2 developed by IO Interactive and known from Hitman: Absolution. Work on the first generation of the Glacier engine began back in 1994, and since then it has been subjected to constant improvements and improvements. The first game based on the first version of Glacier was Hitman: Codename 47 in 2000, and the last was Kane & Lynch 2: Dog Days in 2010. But already starting with the game Hitman: Absolution in 2012, a new generation engine, the Glacier Engine 2, began to be used. One of its most important innovations was the ability to simultaneously render large groups characters (more than a thousand) without a noticeable drop in performance.

The use of the Dawn Engine in Mankind Divided was announced by Eidos Montreal in December 2014, and since then, even more new features have been added to ensure that the future game looks as modern as possible. Accordingly, the Mankind Divided engine has support for many DirectX 11 features, such as tessellation, includes algorithms for simulating global illumination, volumetric illumination, advanced reflection rendering, a high-quality shadow rendering method Contact Hardening Shadows, etc.

Compared to the Human Revolution game engine, which was based on the Crystal Engine from various games in the series Tomb Raider, the new engine is noticeably different for the better. It uses physically based material rendering with advanced lighting calculations - this gave Mankind Divided a wider color palette than previous games in the series.

I must say that the graphics in the game at maximum settings are very good in general, and the picture in Deus Ex: Mankind Divided looks very modern thanks to good textures (not without exceptions) and modern effects and algorithms. True, with these settings the game becomes unnecessarily demanding and even the most powerful video cards can hardly cope with them in WQHD and 4K resolution, but to solve this problem, the game has detailed settings quality, so that the user can choose the graphics settings specifically for their system.

Unlike many modern games, Deus Ex: Mankind Divided supports full-screen anti-aliasing not only with post-processing, but also with a better and more familiar multisampling method - with a number of samples from 2 to 8. However, a post-processing filter for anti-aliasing is also available here in advanced settings - Temporal Anti-Aliasing, which has a much smaller impact on performance.

Support new version there was no DirectX 12 graphics API at the time of the game's release, although it was promised when the game was announced under the auspices of the AMD Gaming Evolved program. The introduction of this feature was delayed until subsequent patches released towards mid-September. At first we wanted to wait for a version of the game with official DX12 support, but it still hasn't left the beta stage, so we just tested this mode in its current form on Gigabyte video cards in DirectX 12 and DirectX 11 versions of Deus Ex: Mankind Divided.

System requirements

Minimum system requirements:

  • CPU Intel Core i7-3770K or AMD FX-8350;
  • RAM of at least 16 GB;
  • video card NVIDIA GeForce GTX 970 or AMD Radeon RX 480;
  • free space on the drive 55 GB(including DLC);
  • 64-bit operating system Microsoft Windows 10;

The obligatory use of 64-bit versions of Windows operating systems has long become familiar to modern game projects, and this is not at all surprising, since it helps to get away from the inconvenient limitation of 2 GB of used random access memory to the process. For Deus Ex: Mankind Divided on this moment any modern version will work fine operating system Windows - since the game is still content with DirectX 11, Windows usage 10 is not necessary, although it is recommended by the developers just for using the DX12 renderer.

Requirements to hardware the game is at a high modern level, even as the minimum suitable video cards for the game, such video card models as the Radeon HD 7870 and GeForce GTX 660 are indicated, which are not so weak by modern standards. To run the game you will need 8 GB of RAM and an Intel Core i3-2100 or equivalent CPU from AMD - this is the average level for today. Probably, the game is not too processor dependent, since it is content with this. Although the recommendations are already Core processors i7-3770K and AMD FX-8350 - it's not very clear why such power is needed in a game that should mainly rely on the capabilities of the GPU.

What are the recommended requirements for video cards. The developer believes that to play at maximum graphics settings in Full HD resolution, you will need game system With Radeon graphics cards RX 480 or GeForce GTX 970, which corresponds to a good level of the most modern and GPU-demanding gaming applications. These recommendations seem to be adequate, and the indicated solutions from AMD and Nvidia are close to each other in terms of performance, although Radeon will have a clear advantage in the case of using the DX12 version. In general, judging by the minimum and recommended requirements of the game, Deus Ex: Mankind Divided makes fairly average power requirements for universal and much more serious requirements for speed GPUs.

Test configuration and testing methodology

Deus Ex: Mankind Divided enters marketing and technical program Gaming Evolved from AMD, and its specialists, together with the developers of the game, worked on the implementation of some graphics technologies, including: Pure Hair simulation (improved AMD technology TressFX), Contact Hardening Shadows, Advanced Parallax Occlusion Mapping, Depth of Field, Volumetric Lighting, and Subsurface Scattering for realistic skin rendering.

In our study today, we used the September 21st version of Nvidia's drivers - 372.90 WHQL, the latest at the time of testing and intended, among other things, for such a new game project as Forza Horizon 3. By the way, we will soon also test this game on Gigabyte video cards.

Luckily, like previous Deus Ex titles, this game has a built-in benchmark for benchmarking - and this benchmark is actually pretty handy. Although it was not made with the help of a full-fledged recording and playback of the gameplay, and the scene from time to time may differ in small details (how the characters stand and what they do), this option is suitable for our tests. Fortunately, the difference in the average frame rate due to such inconstancy of the scene in the benchmark does not exceed a few percent.

The main feature of the built-in benchmark is that the scene shown in it is quite heavy compared to the typical gameplay. The location used in the test in the game itself shows much better performance than in the benchmark, which is rather strange in itself. For example, if in the test you get 40-45 FPS, then there are many chances of getting a stable 60 frames per second in a typical gameplay. So we can consider the result of the built-in test as the worst case, and consider the average FPS in it to be almost the minimum when playing.

After passing the test, the screen displays information about the minimum, average and maximum frequency frames. We also ran a traditional CPU and GPU usage statistics display test using MSI's Afterburner utility. The CPU load during testing averaged about 30%, and rarely exceeded this value. The graphics processor in the test, even at medium settings, was loaded with work by 99-100% when running on a system with a mid-range GeForce GTX 960 graphics card, not to mention ultra-high settings.

To enable the ability to use DirectX 12 in Deus Ex: Mankind Divided, you need to open the properties of the game in Steam, and on the beta versions tab, select DX12-Preview from the drop-down menu - in order to install a special DX12 build of the game. Only after that, the option to select a DirectX 12 renderer will appear both in the initial menu and in the in-game one. For greater accuracy, we ran the test three times, averaged and rounded the value, since in the process of measuring performance, some scatter of results is possible, depending on changes in the test scene (alas, it is slightly different with each run).

This time we paid attention mainly to the average, and not the minimum frame rate, although there is such an opportunity in the benchmark. Since the release, the rendering speed and FPS stability in the test have improved, and for evaluation, the average frame rate is enough to draw conclusions about the overall smoothness and comfort of the game. We consider average values ​​​​of 30-40 FPS as acceptable, although even when a relatively high FPS is reached, small but unpleasant slowdowns sometimes appear during the game.

The video memory usage of Deus Ex: Mankind Divided is not too aggressive and the memory requirements are not strict. When using medium settings in Full HD resolution, 2 GB of video memory is enough, as with simply high ones. With very high settings or in the case of a resolution of 2560 × 1440, it is better to have 3 GB already (at the same time, the same GeForce GTX 960 4 GB will not run into a lack of memory, and even the 3 GB version of the GTX 1060 will have enough video memory), and only with ultra- settings in WQHD and higher resolutions, the use of video memory can reach 5-6 GB, so for 4K resolution and maximum settings you will need a top-end video card with 8 GB of memory. And for all other conditions, less is enough - we consider 4 GB to be quite enough VRAM for this game.

Impact of settings on performance and quality

Graphic settings in the game Deus Ex: Mankind Divided are changed both from the launcher launched before the game, and directly inside the game from the menu, which can also be called directly during the gameplay. The settings window in the game launcher looks similar to what we saw in other Square Enix games: Hitman and Tomb Raider, although the quality settings themselves are different, and there are quite a few of them.

It is very convenient that changing almost all graphical settings in the game takes effect immediately and does not require restarting the application, except for one parameter - Texture Quality, which requires you to exit and restart the game. Therefore, adjusting the rendering quality in this game is quite convenient, and you can do it right during the gameplay, immediately evaluating the changes made visually.

In the main picture settings menu, you can select the display, change the screen resolution, select the refresh rate, display options (windowed, full screen or exclusive full screen mode), set up work vertical sync, select the level of full-screen anti-aliasing by the multisampling method (see below). The DirectX 12 graphics API version selection setting is not available in the release, it can only be enabled in a special beta version, as described above.

There is also an additional menu of advanced image quality settings in the game, in which you can find almost two dozen detailed parameters, as well as select a preset settings profile. In our work, we used the Medium (medium settings), High (high settings) and Ultra (ultra settings) profiles without any changes, skipping the Very High profile of the very high settings:

Medium settings



high settings



Ultra settings



As always, it's best to tweak the rendering quality and final performance to suit your needs, based on your own feelings. Moreover, the influence of some parameters on the resulting rendering quality with different settings in the game is not always noticeable, especially in screenshots. In videos, it's a little easier to notice the different rendering quality corresponding to the different levels of graphics settings, but it's also not easy.

The medium quality profile differs from the ultra settings by lower resolution textures, reduced quality of lighting and shading, lower quality effects, etc., but this difference, although noticeable, is not striking, you have to look closely. Moreover, full-screen anti-aliasing by MSAA is enabled separately in all quality profiles. However, due to the fact that it is too demanding on the power of the GPU, we completely disabled anti-aliasing by the MSAA method at any settings, being content with the post-processing filter.

Medium settings

Ultra settings (Ultra)

Let's take a look at the main quality settings available in Deus Ex: Mankind Divided. We have studied these parameters for test system with a mid-range graphics card similar to the GeForce GTX 970 at 1920x1080 with an ultra quality profile and 16x anisotropic filtering. Next, we changed the settings down, determining how much performance was increased by this - this approach allows you to quickly find the parameters of the game settings that most affect the average frame rate in specific conditions.

Texture quality setting option texture quality offers five possible quality levels, from low to ultra, and the highest of them will require 6 GB or more of video memory. The optimal setting is just a high value, lowering to low and medium affects the quality of the graphics and is only useful for video cards with less than 2 GB of memory. Well, a very high and ultra value slightly improves the look of the textures, but it is too demanding on the amount of memory. However, on top video cards, you can safely choose the maximum value. Even on our system in Full HD resolution, the difference between Low and Ultra was only 1 FPS on average.

The ability to adjust the quality of texture filtering always distinguishes PC versions of games from console ones. Parameter texture filtering allows you to select the degree of anisotropic filtering for textures, up to 16x. On all modern GPUs, this value has very little effect on performance (in our case, disabling anisotropic filtering increased FPS by 1 frame per second), so you can safely set it to the maximum. And only in the case of very weak video cards, you can go down to 8x, so as not to lose the clarity of the textures on the surfaces in the scene located at an acute angle to the camera.

Setting shadow quality allows you to change the quality of shadow rendering, from medium to very high. This mainly refers to the resolution of the shadow maps, which increases as the value of this setting increases, which reduces the number of steps at the edges of the shadows. On sufficiently powerful PCs, you can set high or very high settings. The lowest possible value only gave us 1 extra FPS.

Setting Contact Hardening Shadows controls whether to enable the appropriate algorithm for filtering shadow maps. This simulates realistic shadow rendering, where shadows close to the objects that cast them look sharp, while distant shadows (for example, from tall trees, wires and poles) have blurry edges, and the greater the distance, the softer they are. AT current version games in this technique there are obvious errors that only worsen the quality of the picture: shadows flicker in motion and are not drawn at a certain distance. So until a patch that fixes the bugs, it will be better to disable this technique altogether. In our testing, the setting for some reason did not affect rendering speed at all - a clear oversight by the game's creators.

The game has the ability to enable temporal anti-aliasing of the scene by post-processing Temporal Anti-Aliasing, which eliminates flickering and pixel spilling artifacts when the camera and/or objects move. Of the unpleasant side effects is a strong blurring of the picture, which not everyone will like on a PC. But there is nowhere to go, the inclusion of MSAA causes too much performance drop, so TAA remains the most popular anti-aliasing method on the PC. Disabling it on the test system did not affect performance in any way, so choose according to taste and color.

Enabling motion blur motion blur just adds softness to the picture. The game engine supports rendering of the motion blur effect both separately for objects and for the finished image as a whole. The effect is useful for adding cinematic realism to a moving image, and does not affect performance too much (about 1 FPS extra), but not all users like it, so you need to decide whether to enable this feature on your own, based on your own impressions.

In order to improve the clarity of the image rendered by the game after the motion blur and TAA filters, the game engine can improve the clarity with a post-filter sharpening. However, it seems to us that a specific filter in the game Deus Ex: Mankind Divided is far from being optimally set up and highlights the edges of objects too much, lifting up the contrast. So many players will appreciate the ability to turn off the effect, but it would be even better to be able to adjust the degree of sharpening, as is done in some games. This parameter does not affect the final rendering speed in any way.

But you need to take into account that since the game is multiplatform, it was first of all set up to use Temporal Anti-Aliasing along with a sharpening post-filter that removes excessive image blur, making it too aggressive, in our opinion. On a PC, if you have a very powerful GPU, you can use MSAA, completely turning off anti-aliasing and sharpening post-filters, while getting a sharper image without any artifacts.

Settings parameter Depth of Field is responsible for enabling and selecting the quality of the post-processing effect that simulates the depth of field of optics. You can either disable the effect altogether, or select one of the values: on, very high and ultra. Even just turning it on gives a nice DOF effect with bokeh, but higher values ​​only improve rendering quality. Most often in the game, the effect is used in cutscenes and dialogues, but it is also present in the benchmark, and disabling it gives the greatest increase in speed - from 29 to 32 FPS on average.

Parameter Volumetric Lighting controls the degree of rendering of such an effect as volumetric lighting, when the light coming from the sources is clearly visible - like in a fog. In the game, the effect is not used for volumetric lighting from the sun, but it is for other sources. It adds a lot to the atmosphere of the game, so we wouldn't recommend disabling it if you're running low on performance. True, it is in the benchmark that its influence is quite large, because the speed with a medium-power video card increased by as much as 10% when the effect was turned off. So if there is a lack of smoothness, you can try to lower the level of detail of volumetric lighting by setting at least the value On.

A parameter already familiar to us in modern games ambient occlusion gives a choice of rendering quality for indirect lighting, it can be either turned off or set to a very high value, which improves the accuracy of the calculations, although it may seem to some users as a method that darkens the surfaces in the game too much. On our test system, disabling AO gave one extra frame per second, and if performance is lacking, you can just get by with a high value.

Another interesting setting to talk about is the ability to turn tessellation on and off - Tessellation- splitting objects into more geometric primitives to increase their detail. Specifically, in this game, tessellation is used very little and does not lead to a visible effect of improving the quality of geometric objects, although it is used for character models. However, turning on the setting has practically no effect on the rendering speed, so feel free to leave it on - it won't hurt.

Mankind Divided uses an advanced method Parallax Occlusion Mapping, when different surfaces have heightmaps depicting real geometry like rocks, bricks, etc., simulating volume, but it is rendered on a flat surface. In the game, the method is often used, for example, on the pavement in Prague or on the brick walls of the protagonist's apartment. The quality setting allows you to either disable POM or select one of two quality levels: enabled or high setting. There is not much effect in the benchmark and the setting has almost no effect on the test result.

Setting Screen Space Reflections controls the inclusion and rendering quality of realistic reflections on various surfaces such as puddles and metal sheets. As in many modern games, this effect is very often used in Deus Ex: Mankind Divided, and adds to the spectacle. If rendering speed is not enough, you can turn off realistic reflections, and on high-end GPUs, select the highest possible Ultra value to increase the resolution for reflection maps. On our system, disabling realistic reflections gave 1 extra FPS.

Selecting the level of detail Level of Detail allows you to adjust the geometric complexity of the scene. This setting determines how detailed the models and scene are when rendered on different distance. Apparently, only the highest possible setting gives a visible improvement in the detail of the scene and character models, so we advise you to choose at this level, albeit with a loss of one frame per second on average.

Graphics settings such as Bloom, Cloth Physics, Subsurface Scattering and Chromatic Aberration allow only turning on and off the corresponding effects and techniques: post-filter to increase the brightness of light sources, physically-based imitation of the behavior of tissues, subsurface scattering when rendering human skin, and post-filter of the optical artifact of chromatic aberration (also popular recently, but not liked by many players). At speed, all these effects affect very little, so set them to your liking.

Change most game settings to minimum possible values caused an increase in frame rate of at best 1 FPS on average, and in order to get a noticeable increase from them, you need to change several parameters at once. Although Deus Ex: Mankind Divided's advanced graphics settings menu is very rich and the game seems to be well configured, only a small part of them significantly affect the final performance - this can be clearly seen in the diagram.

Many of the settings have almost no effect on the speed and on the picture (for example, tessellation - probably there is just very little of it in the game), especially if you compare high-very high values ​​\u200b\u200bwith ultra-high quality, and some parameters simply do not work correctly, judging by the numbers received - at least in the built-in performance test. Not to mention other bugs - like the highest quality setting for shadows results in artifacts on them when they are rendered incorrectly from a distance.

Therefore, some generalized advice after examining the graphic settings in the game Deus Ex: Mankind Divided will be as follows - to achieve the required gaming performance, if you have a sufficiently modern video card, set the High profile and run the built-in benchmark to understand how quickly and smoothly the frames are rendered. If the smoothness of their change is not enough (below 30 FPS on average), then first of all lower the Depth of Field and Volumetric Lighting settings. Well, if changing these parameters is not enough to achieve comfort, then it is likely that you will have to resort to drastic measures in the form of lowering the resolution.

Performance Testing

We tested the performance of four Gigabyte video cards based on Nvidia GPUs and belonging to different price ranges and the last two generations. When testing, we used the two most common screen resolutions (1920x1080 and 2560x1440), as well as three preset settings - Medium, High and Ultra.

We do not consider settings below the average level, since even the weakest video card of our GeForce comparisons The GTX 960 should be able to handle medium settings at Full HD resolution. Traditionally for our site, we always check the mode maximum quality rendering (with the exception of MSAA, which is very demanding in Deus Ex: Mankind Divided), as the most requested setting among game enthusiasts. Let's first consider the most popular Full HD resolution with a profile of medium quality settings.

Resolution 1920×1080 (Full HD)

Already by system requirements it is clear that the game Deus Ex: Mankind Divided imposes quite stringent requirements on the power of graphics processors, which confirms not too high speed the youngest of the considered models of the current generation in the form of the GeForce GTX 960 under medium graphics settings and the most common resolution. This video card, although it was able to provide an acceptable rendering speed of 36-38 FPS on average, depending on the version of the graphics API, but almost without a margin.

Three more powerful video cards at medium settings in Full HD were able to show perfectly smooth 60 FPS and above, and there can be no questions here - all of them (GTX 970, GTX 1060 and GTX 1070) allow you to play in such conditions with maximum comfort. The situation is somewhat more complicated when comparing two versions of the Microsoft graphics API. In fact, there is simply no gain from moving from DirectX 11 to DirectX 12 on Nvidia graphics cards. Even in low GPU load mode, the new API did not improve overall performance.

Either Nvidia already has a well-optimized DX11 driver that the new API does not give them anything, or the game developers simply did not bother to debug the new renderer on GeForce video cards. The second option is supported by the fact that on the most powerful GeForce GTX 1070, when switching from DX11 to DX12, there is a significant drop in rendering speed, which is difficult to explain. In other respects, it can be noted that video cards based on Maxwell chips lose a little more when switching to DX12 than Pascal (in the form of GTX 1060).

At high quality settings, the frame rate for all solutions decreased slightly. The youngest model of the considered video cards in the form of the GeForce GTX 960 was still able to provide acceptable performance set by us at the level of at least 30 FPS on average, showing 31-33 frames per second in different modes. This can be considered the minimum acceptable rendering speed in such a demanding gaming benchmark.

More powerful video cards from Gigabyte showed good performance, even with some margin. The same GeForce GTX 970 provides a frame rate of about 50 FPS, the GTX 1060 is close to the maximum comfortable level of 60 FPS in DX11 and DX12 modes, and the GTX 1070 completely covers this bar in both versions of the renderer. With this speed, Deus Ex: Mankind Divided will be very comfortable to play.

Alas, the use of the new version of the graphics API on a system with a GeForce GTX 1070 again leads to a serious drop in FPS, which rather indicates that in this case the game clearly does not work as it should. On other video cards, provided you use a newer one DirectX versions a drop in speed, although also observed, but very small. Let's see what will change when you set the maximum quality profile to Ultra:

In the case of ultra-settings, the GeForce GTX 960 was able to provide only 22-23 FPS on average, which is clearly below the comfort limit we set at 30 FPS. So the junior model of the video card based on the GPU of the previous generation Maxwell, the conditions of the maximum quality settings in the game Deus Ex: Mankind Divided turned out to be beyond its strength, and the inclusion of the DirectX 12 renderer again slightly lowered the rendering speed.

More powerful GPUs handled challenging conditions much better. All three older solutions provide a playable frame rate on average, which is quite sufficient for a comfortable game. But even the older model of the GTX 1070 video card failed to get 60 frames per second in the benchmark, it did not quite reach this bar.

It is especially interesting that if earlier the use of DX12 did not give anything to Nvidia's GPU, this time DirectX 12 made sense - the new graphics API in this game on GeForce video cards gives a small increase mainly when the rendering speed is limited GPU capabilities. But this applies only to new models based on Pascal chips (GTX 1060 and GTX 1070), while the old Maxwell, although a little, still suffer from the use of the DirectX 12 renderer.

Resolution 2560×1440 (WQHD)

When installing more high resolution rendering at 2560×1440 pixels, the performance of all Gigabyte solutions in the game has become significantly lower. The younger model GeForce GTX 960 in terms of WQHD resolution could not cope with the task of providing comfort when playing even at medium settings, because 23-25 ​​FPS on average is clearly not enough for a normal game for most users, even those who are not too demanding.

The speed of the older video cards from Gigabyte allows us to say that they provide comfort in the game in question in such conditions. Even the “old” GeForce GTX 970 was able to show an average frame rate of 37-40 FPS, slightly falling short of 42 FPS for the GTX 1060. Well, the older model GTX 1070 showed a speed close to the maximum smooth 60 frames per second. In general, the top three provide comfort when playing in this mode, and the frame rate does not fall below 40 FPS. But there is still no point in enabling DX12 on GeForce.

When playing at high quality settings in WQHD resolution, the low-end GeForce GTX 960 still lacks GPU performance. The frame rate level has already dropped to 20-21 FPS, and simply lowering the settings will not help here - you will have to be content with either a lower resolution or upgrade the video subsystem by changing it, for example, to a GeForce GTX 1060.

The GeForce GTX 970 GPU still has enough power to keep the frame rate at an acceptable level, and it almost took out the newer GTX 1060. Together they average 34-36 FPS, which is enough for a smooth and comfortable game, but at the limit. The older GTX 1070 breaks away from them further and further, showing 50 frames per second on average. There is almost no difference between DirectX 11 and 12 in modes that are difficult for the GPU, but both Maxwell-based boards lose speed, and a couple of video cards based on Pascal chips are faster in DX12 mode, though slightly.

When setting the maximum quality settings profile in WQHD resolution, only the older model of the GeForce GTX 1070 video card can cope with the task of ensuring comfort in the game. It shows a very impressive 37-38 frames per second on average in such conditions, and this is enough to achieve good smoothness in game. Alas, even the GTX 1060 showed frame rates below 30 FPS, limiting itself to 26-27 frames per second. This will not be enough for demanding players who will need to lower some of the settings.

We can't talk about the results of the GeForce GTX 960 in this mode, because even powerful video cards could not cope with such conditions. Still, the game Deus Ex: Mankind Divided is very demanding on the power of GPUs, and the ability to use the new DirectX 12 graphics API only helps the new GeForce GTX 1000 series video cards, and even then not too much. Users with WQHD monitors and older graphics cards can start thinking about upgrading their gaming PC's video system.

Well, we can only note the abnormally low result of the GeForce GTX 970 in DX12 mode compared to DX11. There is no mistake, we double-checked. Indeed, the GTX 970 loses more than other models in such conditions, and it seems that this is due to the higher consumption of video memory by the game in DX12 mode and at Ultra settings. Probably, the GTX 970 lacks just those 0.5 GB of memory from the available 4 GB, which operate at a reduced speed (we considered this feature in our materials) relative to the main 3.5 GB. There is no other way to explain this strange behavior.

Conclusion

Today we once again made sure that the game Deus Ex: Mankind Divided turned out to be, although not too demanding on power CPUs, but making severe demands on the performance of graphics processors. For this game in Full HD resolution, we can recommend all the tested Gigabyte video cards, starting from the GeForce GTX 960, but it would still be better to choose a new generation solution from a pair of GeForce GTX 1060 and GTX 1070. And the last of them is perfect for WQHD resolution.

Although all Gigabyte solutions have shown sufficient performance for smooth gaming in the lightest conditions of medium quality settings at Full HD, in order to get smooth frame changes at this resolution at maximum settings, you will need to use a video card at least a GeForce GTX 970, but achieving at least 60 FPS in the most difficult conditions impossible even for the GTX 1070, although it came closest to this level. The junior comparison video card in the form of the GeForce GTX 960 provided an acceptable frame rate in the game at medium and high settings in Full HD resolution, but did not cope at all in WQHD.

For owners of weak GPUs of past generations and WQHD monitors, it's time to think about upgrading your video card - the GeForce GTX 1060 and GTX 1070 from the G1 Gaming series are perfect for this. These models delivered 55 FPS or more at high settings in Full HD, and the older model achieved perfectly smooth frame rates at ultra settings in Full HD and over 30 FPS in our toughest testing conditions. Considering the increased load on the GPU in the built-in benchmark of the game, with a typical gameplay, these solutions will provide you with a smooth 40-60 FPS and above.

As our tests have shown, Deus Ex: Mankind Divided will suffice with a mid-range quad-core processor, as it does not have high demands on the CPU. During testing, the test processor was loaded with work most often at the level of 25-30%, and only sometimes by 35%. Requirements for the amount of RAM and video memory for modern games are average - system memory 8 GB is enough for the game, but it would be better to have a reserve in the form of 12-16 GB, and the requirements for video memory are not too strict by today's standards - for medium settings in Full HD, a couple of gigabytes of video memory is enough, for a higher picture quality at maximum settings, you will need 4 GB, and only for ultra quality at high resolutions, the game can use more than 4 GB.

As for the version of the renderer that uses DirectX 12 and is still in beta testing, it does not work very well on video cards with Nvidia GPUs. Not only is this version really unstable, and the game can crash out of the blue, which clearly needs improvement, but it also does not provide a significant increase on GeForce under any circumstances. With the emphasis on CPU capabilities on the most powerful GeForce GTX 1070, we observed a significant drop in rendering speed, and even at high resolutions and maximum graphics settings, when the frame rate is limited by GPU power, the increase from switching from DX11 to DX12 was extremely small and was noted us only on video cards based on graphics processors of the Pascal architecture.

Most likely, the developers of Deus Ex: Mankind Divided, as well as other game programmers, have not yet adopted new development methods specifically for DirectX 12, with new resource management capabilities, more efficient use video memory and computing power of graphic processors and other features that can give a significant increase, including on Nvidia video cards. So far, we see a very small positive effect from the inclusion of DirectX 12 on the Pascal GPU, and on Maxwell this effect is most often completely negative. As a result, taking into account the identity of the final picture when using DX11 and DX12 in this game, the inclusion of the second mode on systems with GeForce graphics cards we cannot advise.

The minimum and recommended system requirements have become known. The editors of the site found out how powerful computer will be required in order to run a cyberpunk game on the appropriate graphics settings with a comfortable fps level.

Netizens have already expressed their surprise at the fact that a weak computer by modern standards meets the minimum requirements. An Intel Core i3-2100 and an Nvidia GeForce GTX 660 are enough to run Deus Ex: Mankind Divided on the lowest graphics settings. Thus, the game does not necessarily require the purchase of the most modern computer.

The recommended system requirements are Intel Core i7-3770K and Nvidia GeForce GTX 970. It is known that Deus Ex: Mankind Divided will support the DirectX 11 and DirectX 12 APIs. DirectX 11 is enough for the minimum requirements, but there is no clarity about the recommended system requirements . The developers did not specify which API this hardware is intended to work with. But it is known for sure that the recommended system requirements are relevant for running the game in 1080p resolution. Higher resolution requires more powerful hardware.

Minimum system requirements of the game:

  • Operating system: 64-bit Windows 7 SP1
  • Processor: Intel Core i3-2100 or equivalent from AMD
  • Video Card: NVIDIA GeForce GTX 660 (2 GB) or AMD Radeon HD 7870 (2 GB)
  • RAM: 8 GB
  • Free hard disk space: 45 GB for the main game
  • Operating system: 64-bit Windows 10
  • Processor: Intel Core i7-3770K or AMD FX 8350
  • Video Card: NVIDIA GeForce GTX 970 (2 GB) or AMD Radeon RX 480 (2 GB)
  • RAM: 16 GB
  • Free hard drive space: 55 GB for base game and all DLCs.

According to Gamebomb.ru, Deus Ex: Mankind Divided preload on Steam starts on August 19th. The game will become available for passage on August 23.

Deus Ex: Mankind Divided is a new game from developers from the Eidos Montreal studio. Another part of the popular shooter with an admixture role play and stealth will soon appear on all the world's shelves on discs and in digital form. In this article, you will learn everything about Deus Ex: Mankind Divided: system requirements, expectations, and a description of the plot of the novelty.

The plot of the game

The Great Series is a noir genre with cyberpunk elements. It is because of the style that the project fell in love with many players around the world. Before looking at the system requirements for Deus Ex: Mankind Divided, let's take a look at the history. According to the plot, the novelty is a direct continuation of Deus Ex: Human Revolution from the same developers. Approximately two years have passed since the events of the last game. In the new game, you have to correct and eliminate all the consequences of the choice from the previous game.

But without outside help nothing will come of Adam Jensen, so he is looking for an influential patron who can help him realize all his plans. The hero had to work for Interpol. As the game progresses, you will have to make many decisions, choose between two opposing camps and defend your position, because Adam is an outcast in the new world.

Mechanics

Deus Ex: Mankind Divided (system requirements are described below) is a completely redesigned game. Many players complained that the previous part provided too little freedom. Your choices practically did not affect anything, the variability of the shooter's passage suffered from this. In the new part, according to the developers, the player will have to make the decisive choice much more often than in the final mission of the first part of the series.

The mechanics of the new part has also undergone significant changes. New features expand the freedom of action and flight of fancy for the stealth passage of the game. But no one bothers you to pick up a submachine gun instead of a shock gun and shoot all the enemies. The combat system has been heavily reworked and new animations have been added to Deus Ex: Mankind Divided. System requirements despite the new game engine surprisingly democratic. A new release is planned very soon. The release date is scheduled for the end of August this year. Journalists and critics warmly reacted to the predecessor, so Deus Ex: Mankind Divided is not in danger of failure. The project comes out in three various platforms: PC, PlayStation 4 and Xbox.

Deus Ex: Mankind Divided System Requirements (PC)

To run the game at the minimum graphics quality settings, you will need approximately the following processor with four cores and 2 GHz from Intel or AMD, 3 GB of RAM, a video card with support for 3 shaders and 512 MB of memory, 40 GB free space on the hard drive to install the game. It is with such hardware that Deus Ex: Mankind Divided will have to work stably. System requirements may be slightly changed by developers until the release of the game, so it is not recommended to fully rely on the specified parameters. For comfortable gameplay with good graphics and a stable FPS on the screen, you will need a configuration at least twice as powerful as that indicated in this article.

On August 11, the system requirements of Deus Ex: Mankind Divided became known, and very soon, on August 23, the continuation of Adam Jensen's adventures in the cruel world of cyber renaissance will reach the release.

And we again help you cheaply and cheerfully find the right gaming hardware for the next potential masterpiece.

Note . All prices listed below are the lowest available in various stores and are current as of mid-August 2016.

Deus Ex: Mankind Divided minimum system requirements

Operating system: Windows 7 SP1 64-bit.
CPU: Intel Core i3-2100 @ 3.1GHz or AMD Phenom II X4 B50 @ 3.2GHz.
video card: NVIDIA GeForce GTX 660 2 GB or AMD Radeon HD 7870 2 GB.
RAM: 8 GB.

We remind you that even if video cards and processors are five years old in the requirements above (and this time it is), this does not mean that the game will “fly” with you. Usually, owners of configurations close to the minimum system requirements can afford a stable 60 frames just the same at the minimum graphics settings. Or you will have to lower the resolution.

Processor for Deus Ex: Mankind Divided

As already mentioned, in minimum requirements the new part of Deus Ex has rather old hardware. Which means you won't find it in stores anymore. Nevertheless, having thoroughly rummaged through the Internet shelves and studied the performance ratings, we managed to pick up two of the most inexpensive processors from Intel and AMD. This time we took BOX-versions, since the difference in price compared to OEM (without a complete cooler) is only a few hundred rubles:

Intel Core i3-6100 BOX @ 3.7 GHz for 8900 rubles (left) and AMD FX-4300 BOX @ 3.8 GHz for 4800 rubles (right)

Judging by synthetic tests, the first (dual-core) version is about 30 percent more powerful than the required one, and the second (quad-core) is 60 percent more powerful. However, do not forget that AMD products, as a rule, perform well only in synthetics, but in reality, in gaming, dual-core or quad-core Intel often outperform their quad-core or octa-core counterparts, respectively, from a competitor company. There are, however, cheaper models in stores, but all of them no longer live up to the minimum requirements of the game.

Video card for Deus Ex: Mankind Divided

Video cards like the GeForce GTX 660 or the Radeon HD 7870 have also been taken off the market a long time ago. I had to pick up modern equivalents:

ASUS GeForce GTX 950 2 GB for 11,300 rubles (left) and ASUS Radeon R7 370 2 GB for 11,800 rubles (right)

Both GeForce and Radeon are very close in performance to those models that are listed in the minimum requirements for Deus Ex: Mankind Divided. Moreover, the graphics card based on the chip from NVIDIA turned out to be even slightly cheaper! This, by the way, is very rare. Therefore, we advise you to take the opportunity and choose a more reliable product.

RAM for Deus Ex: Mankind Divided

At the moment, DDR4 and DDR3 RAMs are already sold at almost the same price. So we first wanted to take the memory more modern technology. But it turned out that motherboards with support for DDR4 and AMD processors at the same time does not happen yet. Therefore, we have chosen:

Kingston HyperX Fury DDR3 1600 for 3100 rubles

These are two 4 GB sticks with a good frequency and timings from the long-established American manufacturer Kingston Technology.

Motherboard for Deus Ex: Mankind Divided

If earlier we always chose "motherboards" manufactured by Gigabyte Technology (GIGABYTE), now we decided to refuse them. Recently, the products of this Chinese company have received unflattering reviews. And this also applies to video cards. After studying the budget segment of the motherboard market, we looked at solutions from Micro-Star International (MSI) and ASUSTeK Computer Inc. (ASUS). In the end, we settled on the last option:

ASUS B150-PLUS D3 (for Intel) for 5800 rubles (left) and ASUS M5A97 PLUS (for AMD) for 4500 rubles (right)

These are excellent models for their class in a full-size ATX form factor. We remind you that any stripped-down versions of boards like Mini-ATX or Micro-ATX are highly discouraged for installation even in a budget gaming PC. You may save a thousand more, but you will also greatly cut down on your ability to further upgrade.

Hard drive for Deus Ex: Mankind Divided

Our favorite "Winchester" from western digital still on sale. One terabyte of free space in August 2016 is more than enough, so feel free to take this model:

Western Digital WD10EZEX 1 TB for 3900 rubles

You can, of course, search hard drives a smaller volume for the sake of saving, but you will save only a few hundred rubles, but there may not be enough space.

Case and power supply for Deus Ex: Mankind Divided

This time we also change the manufacturer of cases:

Exegate CP-313 (500 W) for 2600 rubles

This model looks quite decent and no frills. An ordinary strong steel box of strict black color with a nice front panel, a ventilation grill on the side wall and a complete 500 W power supply. More than enough for an inexpensive computer.

The final cost of a budget PC for Deus Ex: Mankind Divided

    Intel Core i3 6100 BOX + ASUS GeForce GTX 950 2GB + Kingston HyperX Fury 2x4GB 1600MHz + ASUS B150-PLUS D3 + Western Digital WD10EZEX 1TB + Exegate CP-313 (500W) = 35 600 rubles

    AMD FX-4300 + ASUS Radeon R7 370 2GB + Kingston HyperX Fury 2x4GB 1600MHz + ASUS M5A97 PLUS + Western Digital WD10EZEX 1TB + Exegate CP-313 (500W) = 30 700 rubles

Well, the difference is about 100 dollars at today's exchange rate - 6300 rubles. If this is a lot of money for you, then you can try to save money by choosing the first option. But such configurations usually have fewer guarantees of uninterrupted operation.

As a reminder, we've also built an inexpensive PC for games like Doom and Mirror's: Edge Catlyst in the past.

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Again, thank you very much for reading our blog. If the cost of the described computers seemed unnecessarily high to you or you have not yet accumulated enough money, then we invite you to use the virtual powerful gaming PC. All you need is a reliable internet connection and from 590 rubles per month. Our cloud gaming service has a very good library of the most popular blockbusters that can be played on absolutely any PC or laptop.

Make the most of the rest of your summer! All the best!